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optimize mesh rendering and use arc, fix sound volume
Build #163: Commit 10bf5ad pushed by pizzart
October 18, 2023 13:09 3m 40s egui
October 18, 2023 13:09 3m 40s
Clean up
Build #162: Commit 3d34502 pushed by widberg
October 17, 2023 21:39 5m 39s master
October 17, 2023 21:39 5m 39s
Create psc works!
Build #161: Commit a4aa62c pushed by widberg
October 17, 2023 21:11 4m 4s master
October 17, 2023 21:11 4m 4s
Make LZ4 work with All.psc
Build #160: Commit b108e5b pushed by widberg
October 17, 2023 19:04 4m 55s master
October 17, 2023 19:04 4m 55s
Clean up LZ stuff
Build #159: Commit 49ce3a4 pushed by widberg
October 17, 2023 17:46 4m 7s master
October 17, 2023 17:46 4m 7s
fix mesh name
Build #158: Commit f67d1d9 pushed by pizzart
October 15, 2023 21:31 19m 10s tauri-gui
October 15, 2023 21:31 19m 10s
split panels into modules, not fully complete raw exporting
Build #157: Commit 0b556fb pushed by pizzart
October 14, 2023 21:56 3m 34s egui
October 14, 2023 21:56 3m 34s
Split proc macros into separate files
Build #156: Commit 337cc9f pushed by widberg
October 14, 2023 00:29 4m 6s master
October 14, 2023 00:29 4m 6s
Clean up the CLI
Build #155: Commit 504c2ee pushed by widberg
October 13, 2023 22:51 4m 1s master
October 13, 2023 22:51 4m 1s
add icon, add sound volume, add mesh (poor performance and inverted n…
Build #154: Commit c117839 pushed by pizzart
October 13, 2023 21:38 3m 56s egui
October 13, 2023 21:38 3m 56s
Add csc subcommand for Black Sheep TSCs
Build #153: Commit fee86c8 pushed by widberg
October 13, 2023 19:49 4m 3s master
October 13, 2023 19:49 4m 3s
Add LZO and LZ4 de/compression
Build #152: Commit be06893 pushed by widberg
October 13, 2023 17:28 5m 13s master
October 13, 2023 17:28 5m 13s
Update README.md
Build #151: Commit 42e1fd0 pushed by widberg
October 13, 2023 12:53 4m 17s master
October 13, 2023 12:53 4m 17s
add export json, nicknames, clear nicknames, broken import nicknames
Build #150: Commit 03e1f1f pushed by pizzart
October 12, 2023 23:00 4m 0s egui
October 12, 2023 23:00 4m 0s
Add support for legacy class names
Build #149: Commit 552ac79 pushed by widberg
October 12, 2023 21:52 4m 4s master
October 12, 2023 21:52 4m 4s
fix mesh name
Build #148: Commit f67d1d9 pushed by pizzart
October 11, 2023 21:25 15m 51s gui-merged
October 11, 2023 21:25 15m 51s
um
Build #147: Commit 7eef21b pushed by pizzart
October 11, 2023 21:11 11m 12s gui-merged
October 11, 2023 21:11 11m 12s
import and clear nicknames
Build #146: Commit e5009e8 pushed by pizzart
October 11, 2023 21:07 14m 39s gui-merged
October 11, 2023 21:07 14m 39s
Small fixes and note about how fucked names are
Build #145: Commit 6191133 pushed by widberg
October 11, 2023 20:14 4m 40s master
October 11, 2023 20:14 4m 40s
add temporary nicknames
Build #144: Commit 2630bea pushed by pizzart
October 10, 2023 23:34 15m 55s gui-merged
October 10, 2023 23:34 15m 55s
cleanup
Build #143: Commit 236d1b2 pushed by pizzart
October 10, 2023 20:49 18m 26s gui-merged
October 10, 2023 20:49 18m 26s
Add Kalisto CRC-32 algorithm
Build #142: Commit 5da75c7 pushed by widberg
October 10, 2023 20:26 4m 12s master
October 10, 2023 20:26 4m 12s
Finish ReferencedNames trait and derive macro
Build #141: Commit 63b972c pushed by widberg
October 10, 2023 19:47 4m 3s master
October 10, 2023 19:47 4m 3s
base64 images and sounds, normal meshes and text + export preview
Build #140: Commit 231b34b pushed by pizzart
October 10, 2023 18:44 15m 5s gui-merged
October 10, 2023 18:44 15m 5s
October 10, 2023 17:30 16m 51s