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core.yaml
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en:
modes:
add_area:
title: Area
description: "Add parks, buildings, lakes or other areas to the map."
tail: "Click on the map to start drawing an area, like a park, lake, or building."
add_line:
title: Line
description: "Add highways, streets, pedestrian paths, canals or other lines to the map."
tail: "Click on the map to start drawing a road, path, or route."
add_point:
title: Point
description: "Add restaurants, monuments, postal boxes or other points to the map."
tail: Click on the map to add a point.
browse:
title: Browse
description: Pan and zoom the map.
draw_area:
tail: Click to add nodes to your area. Click the first node to finish the area.
draw_line:
tail: "Click to add more nodes to the line. Click on other lines to connect to them, and double-click to end the line."
operations:
add:
annotation:
point: Added a point.
vertex: Added a node to a way.
relation: Added a relation.
start:
annotation:
line: Started a line.
area: Started an area.
continue:
key: A
title: Continue
description: Continue this line.
not_eligible: No line can be continued here.
multiple: Several lines can be continued here. To choose a line, press the Shift key and click on it to select it.
annotation:
line: Continued a line.
area: Continued an area.
cancel_draw:
annotation: Canceled drawing.
change_role:
annotation: Changed the role of a relation member.
change_tags:
annotation: Changed tags.
circularize:
title: Circularize
description:
line: Make this line circular.
area: Make this area circular.
key: O
annotation:
line: Made a line circular.
area: Made an area circular.
not_closed: This can't be made circular because it's not a loop.
too_large: This can't be made circular because not enough of it is currently visible.
connected_to_hidden: This can't be made circular because it is connected to a hidden feature.
orthogonalize:
title: Square
description:
line: Square the corners of this line.
area: Square the corners of this area.
key: S
annotation:
line: Squared the corners of a line.
area: Squared the corners of an area.
not_squarish: This can't be made square because it is not squarish.
too_large: This can't be made square because not enough of it is currently visible.
connected_to_hidden: This can't be made square because it is connected to a hidden feature.
straighten:
title: Straighten
description: Straighten this line.
key: S
annotation: Straightened a line.
too_bendy: This can't be straightened because it bends too much.
connected_to_hidden: This line can't be straightened because it is connected to a hidden feature.
delete:
title: Delete
description:
single: Delete this feature permanently.
multiple: Delete these features permanently.
annotation:
point: Deleted a point.
vertex: Deleted a node from a way.
line: Deleted a line.
area: Deleted an area.
relation: Deleted a relation.
multiple: "Deleted {n} features."
too_large:
single: This feature can't be deleted because not enough of it is currently visible.
multiple: These features can't be deleted because not enough of them are currently visible.
incomplete_relation:
single: This feature can't be deleted because it hasn't been fully downloaded.
multiple: These features can't be deleted because they haven't been fully downloaded.
part_of_relation:
single: This feature can't be deleted because it is part of a larger relation. You must remove it from the relation first.
multiple: These features can't be deleted because they are part of larger relations. You must remove them from the relations first.
connected_to_hidden:
single: This feature can't be deleted because it is connected to a hidden feature.
multiple: These features can't be deleted because some are connected to hidden features.
add_member:
annotation: Added a member to a relation.
delete_member:
annotation: Removed a member from a relation.
connect:
annotation:
point: Connected a way to a point.
vertex: Connected a way to another.
line: Connected a way to a line.
area: Connected a way to an area.
disconnect:
title: Disconnect
description: Disconnect these lines/areas from each other.
key: D
annotation: Disconnected lines/areas.
not_connected: There aren't enough lines/areas here to disconnect.
connected_to_hidden: This can't be disconnected because it is connected to a hidden feature.
relation: This can't be disconnected because it connects members of a relation.
merge:
title: Merge
description: Merge these features.
key: C
annotation: "Merged {n} features."
not_eligible: These features can't be merged.
not_adjacent: These features can't be merged because their endpoints aren't connected.
restriction: These features can't be merged because at least one is a member of a "{relation}" relation.
incomplete_relation: These features can't be merged because at least one hasn't been fully downloaded.
conflicting_tags: These features can't be merged because some of their tags have conflicting values.
move:
title: Move
description:
single: Move this feature to a different location.
multiple: Move these features to a different location.
key: M
annotation:
point: Moved a point.
vertex: Moved a node in a way.
line: Moved a line.
area: Moved an area.
multiple: Moved multiple features.
incomplete_relation:
single: This feature can't be moved because it hasn't been fully downloaded.
multiple: These features can't be moved because they haven't been fully downloaded.
too_large:
single: This feature can't be moved because not enough of it is currently visible.
multiple: These features can't be moved because not enough of them are currently visible.
connected_to_hidden:
single: This feature can't be moved because it is connected to a hidden feature.
multiple: These features can't be moved because some are connected to hidden features.
reflect:
title:
long: Reflect Long
short: Reflect Short
description:
long:
single: Reflect this feature across its long axis.
multiple: Reflect these features across their long axis.
short:
single: Reflect this feature across its short axis.
multiple: Reflect these features across their short axis.
key:
long: T
short: Y
annotation:
long:
single: Reflected a feature across its long axis.
multiple: Reflected multiple features across their long axis.
short:
single: Reflected a feature across its short axis.
multiple: Reflected multiple features across their short axis.
incomplete_relation:
single: This feature can't be reflected because it hasn't been fully downloaded.
multiple: These features can't be reflected because they haven't been fully downloaded.
too_large:
single: This feature can't be reflected because not enough of it is currently visible.
multiple: These features can't be reflected because not enough of them are currently visible.
connected_to_hidden:
single: This feature can't be reflected because it is connected to a hidden feature.
multiple: These features can't be reflected because some are connected to hidden features.
rotate:
title: Rotate
description:
single: Rotate this feature around its center point.
multiple: Rotate these features around their center point.
key: R
annotation:
line: Rotated a line.
area: Rotated an area.
multiple: Rotated multiple features.
incomplete_relation:
single: This feature can't be rotated because it hasn't been fully downloaded.
multiple: These features can't be rotated because they haven't been fully downloaded.
too_large:
single: This feature can't be rotated because not enough of it is currently visible.
multiple: These features can't be rotated because not enough of them are currently visible.
connected_to_hidden:
single: This feature can't be rotated because it is connected to a hidden feature.
multiple: These features can't be rotated because some are connected to hidden features.
reverse:
title: Reverse
description: Make this line go in the opposite direction.
key: V
annotation: Reversed a line.
split:
title: Split
description:
line: Split this line into two at this node.
area: Split the boundary of this area into two.
multiple: Split the lines/area boundaries at this node into two.
key: X
annotation:
line: Split a line.
area: Split an area boundary.
multiple: "Split {n} lines/area boundaries."
not_eligible: Lines can't be split at their beginning or end.
multiple_ways: There are too many lines here to split.
connected_to_hidden: This can't be split because it is connected to a hidden feature.
restriction:
help:
select: Click to select a road segment.
toggle: Click to toggle turn restrictions.
toggle_on: 'Click to add a "{restriction}" restriction.'
toggle_off: 'Click to remove the "{restriction}" restriction.'
annotation:
create: Added a turn restriction
delete: Deleted a turn restriction
undo:
tooltip: "Undo: {action}"
nothing: Nothing to undo.
redo:
tooltip: "Redo: {action}"
nothing: Nothing to redo.
tooltip_keyhint: "Shortcut:"
browser_notice: "This editor is supported in Firefox, Chrome, Safari, Opera, and Internet Explorer 11 and above. Please upgrade your browser or use Potlatch 2 to edit the map."
translate:
translate: Translate
localized_translation_label: Multilingual name
localized_translation_language: Choose language
localized_translation_name: Name
zoom_in_edit: Zoom in to Edit
login: login
logout: logout
loading_auth: "Connecting to OpenStreetMap..."
report_a_bug: Report a bug
help_translate: Help translate
feature_info:
hidden_warning: "{count} hidden features"
hidden_details: "These features are currently hidden: {details}"
status:
error: Unable to connect to API.
offline: The API is offline. Please try editing later.
readonly: The API is read-only. You will need to wait to save your changes.
rateLimit: The API is limiting anonymous connections. You can fix this by logging in.
commit:
title: Upload to OpenStreetMap
description_placeholder: Brief description of your contributions (required)
message_label: Changeset Comment
upload_explanation: "The changes you upload will be visible on all maps that use OpenStreetMap data."
upload_explanation_with_user: "The changes you upload as {user} will be visible on all maps that use OpenStreetMap data."
save: Upload
cancel: Cancel
changes: "{count} Changes"
warnings: Warnings
modified: Modified
deleted: Deleted
created: Created
about_changeset_comments: About changeset comments
about_changeset_comments_link: //wiki.openstreetmap.org/wiki/Good_changeset_comments
google_warning: "You mentioned Google in this comment: remember that copying from Google Maps is strictly forbidden."
google_warning_link: http://www.openstreetmap.org/copyright
contributors:
list: "Edits by {users}"
truncated_list: "Edits by {users} and {count} others"
infobox:
selected: "{n} selected"
geometry: Geometry
closed: closed
center: Center
perimeter: Perimeter
length: Length
area: Area
centroid: Centroid
location: Location
metric: Metric
imperial: Imperial
geometry:
point: point
vertex: vertex
line: line
area: area
relation: relation
geocoder:
search: Search worldwide...
no_results_visible: No results in visible map area
no_results_worldwide: No results found
geolocate:
title: Show My Location
locating: "Locating, please wait..."
inspector:
no_documentation_combination: There is no documentation available for this tag combination
no_documentation_key: There is no documentation available for this key
documentation_redirect: This documentation has been redirected to a new page
show_more: Show More
view_on_osm: View on openstreetmap.org
all_fields: All fields
all_tags: All tags
all_members: All members
all_relations: All relations
new_relation: New relation...
role: Role
choose: Select feature type
results: "{n} results for {search}"
reference: View on OpenStreetMap Wiki
back_tooltip: Change feature
remove: Remove
search: Search
multiselect: Selected features
unknown: Unknown
incomplete: <not downloaded>
feature_list: Search features
edit: Edit feature
check:
"yes": "Yes"
"no": "No"
reverser: "Change Direction"
radio:
structure:
type: Type
default: Default
layer: Layer
add: Add
none: None
node: Node
way: Way
relation: Relation
location: Location
add_fields: "Add field:"
background:
title: Background
description: Background settings
percent_brightness: "{opacity}% brightness"
none: None
best_imagery: Best known imagery source for this location
switch: Switch back to this background
custom: Custom
custom_button: Edit custom background
custom_prompt: "Enter a tile URL template. Valid tokens are {zoom}, {x}, {y} for Z/X/Y scheme and {u} for quadtile scheme."
fix_misalignment: Adjust imagery offset
imagery_source_faq: Where does this imagery come from?
reset: reset
offset: "Drag anywhere in the gray area below to adjust the imagery offset, or enter the offset values in meters."
minimap:
description: Minimap
tooltip: Show a zoomed out map to help locate the area currently displayed.
map_data:
title: Map Data
description: Map Data
data_layers: Data Layers
fill_area: Fill Areas
map_features: Map Features
autohidden: "These features have been automatically hidden because too many would be shown on the screen. You can zoom in to edit them."
feature:
points:
description: Points
tooltip: "Points of Interest"
traffic_roads:
description: Traffic Roads
tooltip: "Highways, Streets, etc."
service_roads:
description: Service Roads
tooltip: "Service Roads, Parking Aisles, Tracks, etc."
paths:
description: Paths
tooltip: "Sidewalks, Foot Paths, Cycle Paths, etc."
buildings:
description: Buildings
tooltip: "Buildings, Shelters, Garages, etc."
landuse:
description: Landuse Features
tooltip: "Forests, Farmland, Parks, Residential, Commercial, etc."
boundaries:
description: Boundaries
tooltip: "Administrative Boundaries"
water:
description: Water Features
tooltip: "Rivers, Lakes, Ponds, Basins, etc."
rail:
description: Rail Features
tooltip: "Railways"
power:
description: Power Features
tooltip: "Power Lines, Power Plants, Substations, etc."
past_future:
description: Past/Future
tooltip: "Proposed, Construction, Abandoned, Demolished, etc."
others:
description: Others
tooltip: "Everything Else"
area_fill:
wireframe:
description: No Fill (Wireframe)
tooltip: "Enabling wireframe mode makes it easy to see the background imagery."
partial:
description: Partial Fill
tooltip: "Areas are drawn with fill only around their inner edges. (Recommended for beginner mappers)"
full:
description: Full Fill
tooltip: "Areas are drawn fully filled."
restore:
heading: You have unsaved changes
description: "Do you wish to restore unsaved changes from a previous editing session?"
restore: Restore
reset: Reset
save:
title: Save
help: "Review your changes and upload them to OpenStreetMap, making them visible to other users."
no_changes: No changes to save.
error: Errors occurred while trying to save
status_code: "Server returned status code {code}"
unknown_error_details: "Please ensure you are connected to the internet."
uploading: Uploading changes to OpenStreetMap...
unsaved_changes: You have unsaved changes
conflict:
header: Resolve conflicting edits
count: 'Conflict {num} of {total}'
previous: '< Previous'
next: 'Next >'
keep_local: Keep mine
keep_remote: Use theirs
restore: Restore
delete: Leave Deleted
download_changes: Or download your changes.
done: "All conflicts resolved!"
help: |
Another user changed some of the same map features you changed.
Click on each feature below for more details about the conflict, and choose whether to keep
your changes or the other user's changes.
merge_remote_changes:
conflict:
deleted: 'This feature has been deleted by {user}.'
location: 'This feature was moved by both you and {user}.'
nodelist: 'Nodes were changed by both you and {user}.'
memberlist: 'Relation members were changed by both you and {user}.'
tags: 'You changed the <b>{tag}</b> tag to "{local}" and {user} changed it to "{remote}".'
success:
edited_osm: "Edited OSM!"
just_edited: "You just edited OpenStreetMap!"
view_on_osm: "View on OSM"
facebook: "Share on Facebook"
twitter: "Share on Twitter"
google: "Share on Google+"
help_html: Your changes should appear in the "Standard" layer in a few minutes. Other layers, and certain features, may take longer.
help_link_text: Details
help_link_url: "https://wiki.openstreetmap.org/wiki/FAQ#I_have_just_made_some_changes_to_the_map._How_do_I_get_to_see_my_changes.3F"
confirm:
okay: "OK"
cancel: "Cancel"
splash:
welcome: Welcome to the iD OpenStreetMap editor
text: "iD is a friendly but powerful tool for contributing to the world's best free world map. This is version {version}. For more information see {website} and report bugs at {github}."
walkthrough: "Start the Walkthrough"
start: "Edit Now"
source_switch:
live: live
lose_changes: "You have unsaved changes. Switching the map server will discard them. Are you sure you want to switch servers?"
dev: dev
version:
whats_new: "What's new in iD {version}"
tag_reference:
description: Description
on_wiki: "{tag} on wiki.osm.org"
used_with: "used with {type}"
validations:
disconnected_highway: Disconnected highway
disconnected_highway_tooltip: "Roads should be connected to other roads or building entrances."
old_multipolygon: Multipolygon tags on outer way
old_multipolygon_tooltip: "This style of multipolygon is deprecated. Please assign the tags to the parent multipolygon instead of the outer way."
untagged_point: Untagged point
untagged_point_tooltip: "Select a feature type that describes what this point is."
untagged_line: Untagged line
untagged_line_tooltip: "Select a feature type that describes what this line is."
untagged_area: Untagged area
untagged_area_tooltip: "Select a feature type that describes what this area is."
untagged_relation: Untagged relation
untagged_relation_tooltip: "Select a feature type that describes what this relation is."
many_deletions: "You're deleting {n} features. Are you sure you want to do this? This will delete them from the map that everyone else sees on openstreetmap.org."
tag_suggests_area: "The tag {tag} suggests line should be area, but it is not an area"
deprecated_tags: "Deprecated tags: {tags}"
zoom:
in: Zoom In
out: Zoom Out
cannot_zoom: "Cannot zoom out further in current mode."
full_screen: Toggle Full Screen
gpx:
local_layer: "Local file"
drag_drop: "Drag and drop a .gpx, .geojson or .kml file on the page, or click the button to the right to browse"
zoom: "Zoom to layer"
browse: "Browse for a file"
mapillary_images:
tooltip: "Street-level photos from Mapillary"
title: "Photo Overlay (Mapillary)"
mapillary_signs:
tooltip: "Traffic signs from Mapillary (must enable Photo Overlay)"
title: "Traffic Sign Overlay (Mapillary)"
mapillary:
view_on_mapillary: "View this image on Mapillary"
help:
title: "Help"
help: |
# Help
This is an editor for [OpenStreetMap](http://www.openstreetmap.org/), the
free and editable map of the world. You can use it to add and update
data in your area, making an open-source and open-data map of the world
better for everyone.
Edits that you make on this map will be visible to everyone who uses
OpenStreetMap. In order to make an edit, you'll need to
[log in](https://www.openstreetmap.org/login).
The [iD editor](http://ideditor.com/) is a collaborative project with [source
code available on GitHub](https://github.com/openstreetmap/iD).
editing_saving: |
# Editing & Saving
This editor is designed to work primarily online, and you're accessing
it through a website right now.
### Selecting Features
To select a map feature, like a road or point of interest, click
on it on the map. This will highlight the selected feature, open a panel with
details about it, and show a menu of things you can do with the feature.
To select multiple features, hold down the 'Shift' key. Then either click
on the features you want to select, or drag on the map to draw a rectangle.
This will draw a box and select all the points within it.
### Saving Edits
When you make changes like editing roads, buildings, and places, these are
stored locally until you save them to the server. Don't worry if you make
a mistake - you can undo changes by clicking the undo button, and redo
changes by clicking the redo button.
Click 'Save' to finish a group of edits - for instance, if you've completed
an area of town and would like to start on a new area. You'll have a chance
to review what you've done, and the editor supplies helpful suggestions
and warnings if something doesn't seem right about the changes.
If everything looks good, you can enter a short comment explaining the change
you made, and click 'Save' again to post the changes
to [OpenStreetMap.org](http://www.openstreetmap.org/), where they are visible
to all other users and available for others to build and improve upon.
If you can't finish your edits in one sitting, you can leave the editor
window and come back (on the same browser and computer), and the
editor application will offer to restore your work.
### Using the editor
A list of available keyboard shortcuts can be found [here](http://wiki.openstreetmap.org/wiki/ID/Shortcuts).
roads: |
# Roads
You can create, fix, and delete roads with this editor. Roads can be all
kinds: paths, highways, trails, cycleways, and more - any often-crossed
segment should be mappable.
### Selecting
Click on a road to select it. An outline should become visible, along
with a small tools menu on the map and a sidebar showing more information
about the road.
### Modifying
Often you'll see roads that aren't aligned to the imagery behind them
or to a GPS track. You can adjust these roads so they are in the correct
place.
First click on the road you want to change. This will highlight it and show
control points along it that you can drag to better locations. If
you want to add new control points for more detail, double-click a part
of the road without a node, and one will be added.
If the road connects to another road, but doesn't properly connect on
the map, you can drag one of its control points onto the other road in
order to join them. Having roads connect is important for the map
and essential for providing driving directions.
You can also click the 'Move' tool or press the `M` shortcut key to move the entire road at
one time, and then click again to save that movement.
### Deleting
If a road is entirely incorrect - you can see that it doesn't exist in satellite
imagery and ideally have confirmed locally that it's not present - you can delete
it, which removes it from the map. Be cautious when deleting features -
like any other edit, the results are seen by everyone and satellite imagery
is often out of date, so the road could simply be newly built.
You can delete a road by clicking on it to select it, then clicking the
trash can icon or pressing the 'Delete' key.
### Creating
Found somewhere there should be a road but there isn't? Click the 'Line'
icon in the top-left of the editor or press the shortcut key `2` to start drawing
a line.
Click on the start of the road on the map to start drawing. If the road
branches off from an existing road, start by clicking on the place where they connect.
Then click on points along the road so that it follows the right path, according
to satellite imagery or GPS. If the road you are drawing crosses another road, connect
it by clicking on the intersection point. When you're done drawing, double-click
or press 'Return' or 'Enter' on your keyboard.
gps: |
# GPS
Collected GPS traces are one valuable source of data for OpenStreetMap. This editor
supports local traces - `.gpx` files on your local computer. You can collect
this kind of GPS trace with a number of smartphone applications as well as
personal GPS hardware.
For information on how to perform a GPS survey, read
[Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).
To use a GPX track for mapping, drag and drop the GPX file onto the map
editor. If it's recognized, it will be added to the map as a bright purple
line. Click on the 'Map Data' menu on the right side to enable,
disable, or zoom to this new GPX-powered layer.
The GPX track isn't directly uploaded to OpenStreetMap - the best way to
use it is to draw on the map, using it as a guide for the new features that
you add, and also to [upload it to OpenStreetMap](http://www.openstreetmap.org/trace/create)
for other users to use.
imagery: |
# Imagery
Aerial imagery is an important resource for mapping. A combination of
airplane flyovers, satellite views, and freely-compiled sources are available
in the editor under the 'Background Settings' menu on the right.
By default a [Bing Maps](http://www.bing.com/maps/) satellite layer is
presented in the editor, but as you pan and zoom the map to new geographical
areas, new sources will become available. Some countries, like the United
States, France, and Denmark have very high-quality imagery available for some areas.
Imagery is sometimes offset from the map data because of a mistake on the
imagery provider's side. If you see a lot of roads shifted from the background,
don't immediately move them all to match the background. Instead you can adjust
the imagery so that it matches the existing data by clicking 'Fix alignment' at
the bottom of the Background Settings UI.
addresses: |
# Addresses
Addresses are some of the most useful information for the map.
Although addresses are often represented as parts of streets, in OpenStreetMap
they're recorded as attributes of buildings and places along streets.
You can add address information to places mapped as building outlines
as well as those mapped as single points. The optimal source of address
data is from an on-the-ground survey or personal knowledge - as with any
other feature, copying from commercial sources like Google Maps is strictly
forbidden.
inspector: |
# Using the Inspector
The inspector is the section on the left side of the page that allows you to
edit the details of the selected feature.
### Selecting a Feature Type
After you add a point, line, or area, you can choose what type of feature it
is, like whether it's a highway or residential road, supermarket or cafe.
The inspector will display buttons for common feature types, and you can
find others by typing what you're looking for in the search box.
Click the 'i' in the bottom-right-hand corner of a feature type button to
learn more about it. Click a button to choose that type.
### Using Forms and Editing Tags
After you choose a feature type, or when you select a feature that already
has a type assigned, the inspector will display fields with details about
the feature like its name and address.
Below the fields you see, you can click the 'Add field' dropdown to add
other details, like a Wikipedia link, wheelchair access, and more.
At the bottom of the inspector, click 'Additional tags' to add arbitrary
other tags to the element. [Taginfo](http://taginfo.openstreetmap.org/) is a
great resource for learn more about popular tag combinations.
Changes you make in the inspector are automatically applied to the map.
You can undo them at any time by clicking the 'Undo' button.
buildings: |
# Buildings
OpenStreetMap is the world's largest database of buildings. You can create
and improve this database.
### Selecting
You can select a building by clicking on its border. This will highlight the
building and open a small tools menu and a sidebar showing more information
about the building.
### Modifying
Sometimes buildings are incorrectly placed or have incorrect tags.
To move an entire building, select it, then click the 'Move' tool. Move your
mouse to shift the building, and click when it's correctly placed.
To fix the specific shape of a building, click and drag the nodes that form
its border into better places.
### Creating
One of the main questions around adding buildings to the map is that
OpenStreetMap records buildings both as shapes and points. The rule of thumb
is to _map a building as a shape whenever possible_, and map companies, homes,
amenities, and other things that operate out of buildings as points placed
within the building shape.
Start drawing a building as a shape by clicking the 'Area' button in the top
left of the interface, and end it either by pressing 'Return' on your keyboard
or clicking on the first node drawn to close the shape.
### Deleting
If a building is entirely incorrect - you can see that it doesn't exist in satellite
imagery and ideally have confirmed locally that it's not present - you can delete
it, which removes it from the map. Be cautious when deleting features -
like any other edit, the results are seen by everyone and satellite imagery
is often out of date, so the building could simply be newly built.
You can delete a building by clicking on it to select it, then clicking the
trash can icon or pressing the 'Delete' key.
relations: |
# Relations
A relation is a special type of feature in OpenStreetMap that groups together
other features. For example, two common types of relations are *route relations*,
which group together sections of road that belong to a specific freeway or
highway, and *multipolygons*, which group together several lines that define
a complex area (one with several pieces or holes in it like a donut).
The group of features in a relation are called *members*. In the sidebar, you can
see which relations a feature is a member of, and click on a relation there
to select the it. When the relation is selected, you can see all of its
members listed in the sidebar and highlighted on the map.
For the most part, iD will take care of maintaining relations automatically
while you edit. The main thing you should be aware of is that if you delete a
section of road to redraw it more accurately, you should make sure that the
new section is a member of the same relations as the original.
## Editing Relations
If you want to edit relations, here are the basics.
To add a feature to a relation, select the feature, click the "+" button in the
"All relations" section of the sidebar, and select or type the name of the relation.
To create a new relation, select the first feature that should be a member,
click the "+" button in the "All relations" section, and select "New relation...".
To remove a feature from a relation, select the feature and click the trash
button next to the relation you want to remove it from.
You can create multipolygons with holes using the "Merge" tool. Draw two areas (inner
and outer), hold the Shift key and click on each of them to select them both, and then
click the "Merge" (+) button.
intro:
done: done
ok: OK
graph:
block_number: "<value for addr:block_number>"
city: Three Rivers
county: "<value for addr:county>"
district: "<value for addr:district>"
hamlet: "<value for addr:hamlet>"
neighbourhood: "<value for addr:neighbourhood>"
postcode: "49093"
province: "<value for addr:province>"
quarter: "<value for addr:quarter>"
state: MI
subdistrict: "<value for addr:subdistrict>"
suburb: "<value for addr:suburb>"
countrycode: us
name:
1st-avenue: 1st Avenue
2nd-avenue: 2nd Avenue
4th-avenue: 4th Avenue
5th-avenue: 5th Avenue
6th-avenue: 6th Avenue
6th-street: 6th Street
7th-avenue: 7th Avenue
8th-avenue: 8th Avenue
9th-avenue: 9th Avenue
10th-avenue: 10th Avenue
11th-avenue: 11th Avenue
12th-avenue: 12th Avenue
access-point-employment: Access Point Employment
adams-street: Adams Street
andrews-elementary-school: Andrews Elementary School
andrews-street: Andrews Street
armitage-street: Armitage Street
barrows-school: Barrows School
battle-street: Battle Street
bennett-street: Bennett Street
bowman-park: Bowman Park
collins-drive: Collins Drive
conrail-railroad: Conrail Railroad
conservation-park: Conservation Park
constantine-street: Constantine Street
cushman-street: Cushman Street
dollar-tree: Dollar Tree
douglas-avenue: Douglas Avenue
east-street: East Street
elm-street: Elm Street
flower-street: Flower Street
foster-street: Foster Street
french-street: French Street
garden-street: Garden Street
gem-pawnbroker: Gem Pawnbroker
golden-finch-framing: Golden Finch Framing
grant-avenue: Grant Avenue
hoffman-pond: Hoffman Pond
hoffman-street: Hoffman Street
hook-avenue: Hook Avenue
jefferson-street: Jefferson Street
kelsey-street: Kelsey Street
lafayette-park: LaFayette Park
las-coffee-cafe: L.A.'s Coffee Cafe
lincoln-avenue: Lincoln Avenue
lowrys-books: Lowry's Books
lynns-garage: Lynn's Garage
main-street-barbell: Main Street Barbell
main-street-cafe: Main Street Cafe
main-street-fitness: Main Street Fitness
main-street: Main Street
maple-street: Maple Street
marina-park: Marina Park
market-street: Market Street
memory-isle-park: Memory Isle Park
memory-isle: Memory Isle
michigan-avenue: Michigan Avenue
middle-street: Middle Street
millard-street: Millard Street
moore-street: Moore Street
morris-avenue: Morris Avenue
mural-mall: Mural Mall
paisanos-bar-and-grill: Paisano's Bar and Grill
paisley-emporium: Paisley Emporium
paparazzi-tattoo: Paparazzi Tattoo
pealer-street: Pealer Street
pine-street: Pine Street
pizza-hut: Pizza Hut
portage-avenue: Portage Avenue
portage-river: Portage River
preferred-insurance-services: Preferred Insurance Services
railroad-drive: Railroad Drive
river-city-appliance: River City Appliance
river-drive: River Drive
river-road: River Road
river-street: River Street
riverside-cemetery: Riverside Cemetery
riverwalk-trail: Riverwalk Trail
riviera-theatre: Riviera Theatre
rocky-river: Rocky River
saint-joseph-river: Saint Joseph River
scidmore-park-petting-zoo: Scidmore Park Petting Zoo
scidmore-park: Scidmore Park
scouter-park: Scouter Park
sherwin-williams: Sherwin-Williams
south-street: South Street
southern-michigan-bank: Southern Michigan Bank
spring-street: Spring Street
sturgeon-river-road: Sturgeon River Road
three-rivers-city-hall: Three Rivers City Hall
three-rivers-elementary-school: Three Rivers Elementary School
three-rivers-fire-department: Three Rivers Fire Department
three-rivers-high-school: Three Rivers High School
three-rivers-middle-school: Three Rivers Middle School
three-rivers-municipal-airport: Three Rivers Municipal Airport
three-rivers-post-office: Three Rivers Post Office
three-rivers-public-library: Three Rivers Public Library
three-rivers: Three Rivers
unique-jewelry: Unique Jewelry
walnut-street: Walnut Street
washington-street: Washington Street
water-street: Water Street
west-street: West Street
wheeler-street: Wheeler Street
william-towing: William Towing
willow-drive: Willow Drive
wood-street: Wood Street
world-fare: World Fare
welcome:
title: "Welcome"
welcome: "Welcome! This walkthrough will teach you the basics of editing on OpenStreetMap."
practice: "All of the data in this walkthrough is just for practicing, and any edits that you make in the walkthrough will not be saved."
words: "This walkthrough will introduce some new words and concepts. When we introduce a new word, we'll use *italics*."
mouse: "You can use any input device to edit the map, but this walkthrough assumes you have a mouse with left and right buttons. **If you want to attach a mouse, do so now, then click OK.**"
leftclick: "When this tutorial asks you to click or double-click, we mean with the left button. On a trackpad it might be a single-click or single-finger tap. **Left-click {num} times.**"
rightclick: "Sometimes we'll also ask you to right-click. This might be the same as control-click, or two-finger tap on a trackpad. Your keyboard might even have a 'menu' key that works like right-click. **Right-click {num} times.**"
chapters: "So far, so good! You can use the buttons below to skip chapters at any time or to restart a chapter if you get stuck. Let's begin! **Click '{next}' to continue.**"
navigation:
title: "Navigation"
drag: "The main map area shows OpenStreetMap data on top of a background. You can navigate by dragging and scrolling, just like any web map. **Drag the map!**"
zoom: "You can zoom in or out by scrolling with the mouse wheel or trackpad. **Zoom the map!**"
features: "We use the word *features* to describe the things that appear on the map. Anything in the real world can be mapped as a feature on OpenStreetMap."
points_lines_areas: "Map features are represented using *points, lines, or areas.*"
nodes_ways: "In OpenStreetMap, points are sometimes called *nodes*, and lines and areas are sometimes called *ways*."
click_townhall: "All features on the map can be selected by clicking on them. **Click on the point to select it.**"
selected_townhall: "Great! The point is now selected. Selected features are drawn with a pulsing glow."
editor_townhall: "When a feature is selected, the *feature editor* is displayed alongside the map."
preset_townhall: "The top part of the feature editor shows the feature's type. This point is a {preset}."
fields_townhall: "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address."
close_townhall: "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**"
search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'.**"
choose_street: "**Choose {name} from the list to select it.**"
selected_street: "Great! {name} is now selected."
editor_street: "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**"
play: "Try moving the map and clicking on some other features to see what kinds of things can be added to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
points:
title: "Points"
add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**"
place_point: "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**"
search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**"
choose_cafe: "**Choose {preset} from the list.**"
feature_editor: "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe."
add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**"
add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**"
reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**"
update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**"
update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**"
rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**"
delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**"
undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**"
play: "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, click '{next}'.**"
areas:
title: "Areas"
add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**"
start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the Alt key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**"
finish_playground: "Finish the area by pressing return, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
search_playground: "**Search for '{preset}'.**"
choose_playground: "**Choose {preset} from the list.**"
add_field: "This playground doesn't have an official name, so we won't add anything in the Name field.{br}Instead let's add some additional details about the playground to the Description field. **Open the Add Field list.**"
choose_field: "**Choose {field} from the list.**"
retry_add_field: "You didn't select the {field} field. Let's try again."
describe_playground: "**Add a description, then click the {button} button to close the feature editor.**"
play: "Good job! Try drawing a few more areas, and see what other kinds of area features you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
lines:
title: "Lines"
add_line: "*Lines* are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**"
start_line: "Here is a road that is missing. Let's add it!{br}In OpenStreetMap, lines should be drawn down the center of the road. You can drag and zoom the map while drawing if necessary. **Start a new line by clicking at the top end of this missing road.**"
intersect: "Click or press spacebar to add more nodes to the line.{br}Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**"
retry_intersect: "The road needs to intersect {name}. Let's try again!"
continue_line: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**"
choose_category_road: "**Select {category} from the list**"
choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**"
retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again.**"
name_road: "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**"
did_name_road: "Looks good! Next we will learn how to update the shape of a line."
update_line: "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right."
add_node: "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**"
start_drag_endpoint: "When a line is selected, you can drag any of its nodes by clicking and holding down the left mouse button while you drag. **Drag the endpoint to the place where these roads should intersect.**"
finish_drag_endpoint: "This spot looks good. **Release the left mouse button to finish dragging.**"
start_drag_midpoint: "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**"
continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**"
delete_lines: "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines."
rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**"
split_intersection: "**Click on the {button} button to split {street}.**"
retry_split: "You didn't click the Split button. Try again."
did_split_multi: "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**"
did_split_single: "**Click the top part of {street2} to select it.**"
multi_select: "{selected} is now selected. Let's also select {other1}. You can shift-click to select multiple things. **Shift-click on {other2}.**"
multi_rightclick: "Good! Both lines to delete are now selected. **Right-click on one of the lines to show the edit menu.**"
multi_delete: "**Click on the {button} button to delete the extra lines.**"
retry_delete: "You didn't click the Delete button. Try again."
play: "Great! Use the skills that you've learned in this chapter to practice editing some more lines. **When you are ready to continue to the next chapter, click '{next}'.**"
buildings:
title: "Buildings"
add_building: "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Click the {button} Area button to add a new area.**"
start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**"
continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**"
retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!"
choose_category_building: "**Choose {category} from the list.**"
choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**"
close: "**Hit escape or click the {button} button to close the feature editor.**"