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chatai.js
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chatai.js
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const canvasSketch = require('canvas-sketch');
const { mapRange, lerpFrames, clamp } = require('canvas-sketch-util/math');
const Random = require('canvas-sketch-util/random');
// const clrs = require('./clrs').clrs();
const { generateRandomColorRamp } = require('fettepalette/dist/index.umd');
const d3 = require('d3-quadtree');
const settings = {
dimensions: [2048, 2048],
animate: true,
duration: 6,
fps: 60,
playbackRate: 'throttle',
};
window.fxHash = {
size: Random.pick([1, 2, 3]),
monoChrome: Random.chance(),
};
const config = {
resolution: window.fxHash.size * 64,
size: [12, 5, 3][window.fxHash.size - 1],
walkerCount: Random.rangeFloor(20, 40),
colors: createColors(window.fxHash.monoChrome),
margin: 0,
};
console.log(config);
const state = {
grid: [],
walkers: [],
pts: [],
nodes: [],
activeNode: 0,
activeColor: config.colors.ink(),
mode: 'draw',
};
const sketch = () => {
return {
begin({ width, height }) {
state.pts = new Array(25)
.fill(null)
.map(() => [
Random.rangeFloor(0, config.resolution),
Random.rangeFloor(0, config.resolution),
]);
state.nodes = quadTreeToNodes(
state.pts,
config.resolution,
config.resolution
);
state.grid = makeGrid();
state.walkers = new Array(config.walkerCount).fill(null).map(makeWalker);
},
render({ context, width, height, playhead }) {
// clear
context.clearRect(0, 0, width, height);
context.fillStyle = config.colors.background;
context.fillRect(0, 0, width, height);
context.lineWidth = 2;
context.strokeStyle = config.colors.grid;
state.nodes.forEach((node) => {
if (toWorld(node.x + node.width, width) > width) {
// console.log(node);
}
context.strokeRect(
toWorld(node.x, width),
toWorld(node.y, height),
toWorld(node.width, width),
toWorld(node.height, height)
);
});
state.pts.forEach(([_x, _y]) => {
context.fillStyle = config.colors.grid;
const [x, y] = xyToCoords(_x, _y, width, height);
context.fillRect(
x - config.size,
y - config.size,
config.size * 2,
config.size * 2
);
});
context.lineWidth = 8;
const node = state.nodes[state.activeNode];
context.strokeStyle = config.colors.lines;
context.strokeRect(
toWorld(node.x, width),
toWorld(node.y, height),
toWorld(node.width, width),
toWorld(node.height, height)
);
// for (let index = 0; index < 100; index++) {
drawGrid(context, state.grid, width, height);
state.walkers.forEach((walker) => {
if (walker.state === 'alive') {
step(walker);
}
drawWalker(context, walker, width, height);
});
const validOptions = state.grid
.filter((cell) => !cell.occupied)
.filter((cell) => inNode(cell));
if (state.walkers.length === 0) {
spawnWalker();
}
if (
validOptions.length === 0 &&
state.activeNode < state.nodes.length - 1
) {
state.activeNode++;
spawnWalker();
} else if (state.activeNode === state.nodes.length - 1) {
state.mode = 'complete';
}
// }
},
};
};
/**
* Walker
*/
const walkerTypes = [
// () =>
// ({ x, y }) =>
// Random.pick(
// [
// { x: x + 1, y: y },
// { x: x - 1, y: y },
// { x: x, y: y + 1 },
// { x: x, y: y - 1 },
// ].filter(validOption)
// ),
() => {
let preferredOption = Random.pick([0, 1]);
return ({ x, y }) => {
const options = [
{ x: x + 1, y: y },
{ x: x - 1, y: y },
{ x: x, y: y + 1 },
{ x: x, y: y - 1 },
];
let preferred = options[preferredOption];
// Try bouncing once
if (!validOption(preferred)) {
preferredOption = preferredOption === 0 ? 1 : 0;
preferred = options[preferredOption];
}
if (validOption(preferred)) {
return preferred;
}
return Random.pick(options.filter(validOption));
};
},
() => {
let preferredOption = Random.pick([2, 3]);
return ({ x, y }) => {
const options = [
{ x: x + 1, y: y },
{ x: x - 1, y: y },
{ x: x, y: y + 1 },
{ x: x, y: y - 1 },
];
let preferred = options[preferredOption];
// Try bouncing once
if (!validOption(preferred)) {
preferredOption = preferredOption === 2 ? 3 : 2;
preferred = options[preferredOption];
}
if (validOption(preferred)) {
return preferred;
}
return Random.pick(options.filter(validOption));
};
},
];
function spawnWalker() {
if (state.mode !== 'complete') {
const walker = makeWalker();
if (walker) {
state.walkers.push(walker);
}
}
}
function makeWalker() {
const start = getStart();
if (start) {
start.moveTo = true;
setOccupied(start);
return {
path: [start],
color: config.colors.ink(),
state: 'alive',
nextStep: Random.pick(walkerTypes)(),
};
}
return null;
}
function getStart() {
const options = state.grid
.filter((cell) => !cell.occupied)
.filter((cell) => inNode(cell));
return Random.pick(options);
}
function step(walker) {
let currentIndex = walker.path.length - 1;
let current = walker.path[currentIndex];
let next = walker.nextStep(current);
if (next) {
setOccupied(next);
walker.path.push(next);
} else {
walker.state = 'dead';
spawnWalker();
}
}
function drawWalker(context, walker, width, height) {
context.strokeStyle = walker.color;
context.lineWidth = config.size;
context.beginPath();
walker.path.map(({ x, y, moveTo }) => {
const operation = moveTo ? 'moveTo' : 'lineTo';
context[operation](...xyToCoords(x, y, width, height));
});
context.stroke();
}
/**
* Grid
*/
function makeGrid() {
const grid = [];
for (let y = 0; y <= config.resolution; y++) {
for (let x = 0; x <= config.resolution; x++) {
grid.push({ x, y, occupied: false });
}
}
return grid;
}
function drawGrid(context, grid, width, height) {
grid.map(({ x, y, occupied }) => {
context.fillStyle = config.colors.grid;
if (!occupied) {
const [worldX, worldY] = xyToCoords(x, y, width, height);
context.fillRect(
worldX - config.size / 2,
worldY - config.size / 2,
config.size,
config.size
);
}
});
}
function isOccupied({ x, y }) {
const idx = xyToIndex(x, y);
return state.grid[idx].occupied;
}
function setOccupied({ x, y }) {
const idx = xyToIndex(x, y);
if (idx >= 0) {
state.grid[idx].occupied = true;
}
}
function validOption(option) {
return inBounds(option) && inNode(option) && !isOccupied(option);
}
/**
* Utils
*/
// i = x + width*y;
function xyToIndex(x, y) {
return x + (config.resolution + 1) * y;
}
function inBounds({ x, y }) {
return x >= 0 && x <= config.resolution && y >= 0 && y <= config.resolution;
}
function inNode({ x, y }) {
const node = state.nodes[state.activeNode];
return (
x >= node.x &&
x <= node.x + node.width &&
y >= node.y &&
y <= node.y + node.height
);
}
function xyToCoords(x, y, width, height) {
return [toWorld(x, width), toWorld(y, height)];
}
function toWorld(v, size) {
const margin = config.margin * size;
return mapRange(v, 0, config.resolution, margin, size - margin);
}
/**
* Quadtree
*/
function quadTreeToNodes(pts, width, height) {
// Quad tree seems to go 64 -> 128 -> 256 -> 512 -> etc
const quadtree = d3
.quadtree()
// .cover(0, 0)
// .cover(width, 0)
// .cover(width, height)
// .cover(0, height)
.extent([
[0, 0],
[width - 4, height - 4],
])
.addAll(pts);
console.log(quadtree.extent());
const nodes = [];
const splitNodes = { 1: [], 2: [], 3: [], 4: [] };
quadtree.visitAfter((node, x0, y0, x1, y1) => {
const n = {
x: x0,
y: y0,
x1,
y1,
width: y1 - y0,
height: x1 - x0,
};
if (x0 < width / 2 && y0 < height / 2) {
splitNodes[1].push(n);
} else if (x0 >= width / 2 && y0 < height / 2) {
splitNodes[2].push(n);
} else if (x0 < width / 2 && y0 > height / 2) {
splitNodes[3].push(n);
} else {
splitNodes[4].push(n);
}
nodes.push(n);
});
return nodes;
}
function createColors(monoChrome) {
const colorConfig = {
total: 9,
centerHue: Random.range(0, 360),
hueCycle: monoChrome ? 0 : 1,
curveMethod: 'lamΓ©',
curveAccent: 0.2,
offsetTint: 0.251,
offsetShade: 0.01,
tintShadeHueShift: 0.0,
offsetCurveModTint: 0.03,
offsetCurveModShade: 0.03,
minSaturationLight: [0, 0],
maxSaturationLight: [1, 1],
};
const colorSystem = generateRandomColorRamp(colorConfig);
const darkColorSystem = generateRandomColorRamp({
...colorConfig,
maxSaturationLight: [0.25, 0.25],
});
const hsl = (c) => `hsla(${c[0]}, ${c[1] * 100}%, ${c[2] * 100}%, 1)`;
const background = hsl(Random.pick(darkColorSystem.dark));
const inkColors = colorSystem.light.map(hsl).filter((c) => c !== background);
const ink = () => Random.pick(inkColors);
return {
background,
ink,
grid: ink(),
lines: ink(),
};
}
canvasSketch(sketch, settings);