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Duplication ghosts break entity rendering #66
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It gets a lot of console spam if you paste it.
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My guess is it causes the game to reach the entity limit, but I don't know for sure.. |
I managed to get the dupe table describing the dupe and it looks like you just need around 200 citadels to break everything http://pastebin.com/hTteKUgi
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CUtlLinkedList overflow! (exhausted index range) (65535) |
So I found this dupe that breaks entity rendering. I was wondering if anyone could help me figure out why so it can be reported to the gmod devs.
The result,
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