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Disabling animation synchronisation on iOS #488
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@rotemmiz is there no method to just disable animation synchronisation rather than the entire synchronisation engine ? See below for the documentation which implies that this may be possible
Also Earl Grey has this method to alter the animaton timeout, will detox support this? |
I don't think we exposed the EG configurations to Detox. But I doubt that configuration will be at any help in your case. RN does not use system animations (React "Native"); it either uses timers (yuck) or its own native animation implementation ( Are you using Animated? If so, try setting |
@LeoNatan @rotemmiz
What else can be done to remove these errors ? |
I'm running into something similar too. When updating from detox One thing I found was that my test was working if I removed the surrounding |
This issue has been automatically closed because there has been no response to our request for more information from the original author. With only the information that is currently in the issue, we don't have enough information to take action. Please reach out if you have or find the answers we need so that we can investigate further. |
Did you guys find a solution for this? |
As an FYI, if you are using Lottie, it will hang. Disabling animations on Lottie makes things work. |
@ericlewis Do you mind opening a new issue for the Lottie situation and attaching a small sample project where this reproduces? Thanks |
@ericlewis we have the same problem :-( did you find a workaround? Would really help us |
Description
When running test on iOS, errors are thrown for javascript timers on the main thread. Documentation states that animation synchronisation can be turned off but does not specify how.
Is there a formal way of turning off animation synchronisation ?
Device and verbose Detox logs
The text was updated successfully, but these errors were encountered: