@@ -7467,42 +7467,86 @@ static const char _data_FX_MODE_2DDISTORTIONWAVES[] PROGMEM = "Distortion Waves@
74677467// Soap
74687468// @Stepko
74697469// Idea from https://www.youtube.com/watch?v=DiHBgITrZck&ab_channel=StefanPetrick
7470- // adapted for WLED by @blazoncek
7470+ // adapted for WLED by @blazoncek, optimization by @dedehai
7471+ static void soapPixels (bool isRow, uint8_t *noise3d, CRGB *pixels) {
7472+ const int cols = SEG_W;
7473+ const int rows = SEG_H;
7474+ const auto XY = [&](int x, int y) { return x + y * cols; };
7475+ const auto abs = [](int x) { return x<0 ? -x : x; };
7476+ const int tRC = isRow ? rows : cols; // transpose if isRow
7477+ const int tCR = isRow ? cols : rows; // transpose if isRow
7478+ const int amplitude = max (1 , (tCR - 8 ) >> 3 ) * (1 + (SEGMENT.custom1 >> 5 ));
7479+ const int shift = 0 ; // (128 - SEGMENT.custom2)*2;
7480+
7481+ CRGB ledsbuff[tCR];
7482+
7483+ for (int i = 0 ; i < tRC; i++) {
7484+ int amount = ((int )noise3d[isRow ? i*cols : i] - 128 ) * amplitude + shift; // use first row/column: XY(0,i)/XY(i,0)
7485+ int delta = abs (amount) >> 8 ;
7486+ int fraction = abs (amount) & 255 ;
7487+ for (int j = 0 ; j < tCR; j++) {
7488+ int zD, zF;
7489+ if (amount < 0 ) {
7490+ zD = j - delta;
7491+ zF = zD - 1 ;
7492+ } else {
7493+ zD = j + delta;
7494+ zF = zD + 1 ;
7495+ }
7496+ int yA = abs (zD)%tCR;
7497+ int yB = abs (zF)%tCR;
7498+ int xA = i;
7499+ int xB = i;
7500+ if (isRow) {
7501+ std::swap (xA,yA);
7502+ std::swap (xB,yB);
7503+ }
7504+ const int indxA = XY (xA,yA);
7505+ const int indxB = XY (xB,yB);
7506+ CRGB PixelA;
7507+ CRGB PixelB;
7508+ if ((zD >= 0 ) && (zD < tCR)) PixelA = pixels[indxA];
7509+ else PixelA = ColorFromPalette (SEGPALETTE, ~noise3d[indxA]*3 );
7510+ if ((zF >= 0 ) && (zF < tCR)) PixelB = pixels[indxB];
7511+ else PixelB = ColorFromPalette (SEGPALETTE, ~noise3d[indxB]*3 );
7512+ ledsbuff[j] = (PixelA.nscale8 (ease8InOutApprox (255 - fraction))) + (PixelB.nscale8 (ease8InOutApprox (fraction)));
7513+ }
7514+ for (int j = 0 ; j < tCR; j++) {
7515+ CRGB c = ledsbuff[j];
7516+ if (isRow) std::swap (j,i);
7517+ SEGMENT.setPixelColorXY (i, j, pixels[XY (i,j)] = c);
7518+ if (isRow) std::swap (j,i);
7519+ }
7520+ }
7521+ }
7522+
74717523uint16_t mode_2Dsoap () {
74727524 if (!strip.isMatrix || !SEGMENT.is2D ()) return mode_static (); // not a 2D set-up
74737525
74747526 const int cols = SEG_W;
74757527 const int rows = SEG_H;
7476- const auto XY = [&](int x, int y) { return (x%cols) + (y%rows) * cols; };
7528+ const auto XY = [&](int x, int y) { return x + y * cols; };
74777529
7478- const size_t dataSize = SEGMENT.width () * SEGMENT.height () * sizeof (uint8_t ); // prevent reallocation if mirrored or grouped
7530+ const size_t segSize = SEGMENT.width () * SEGMENT.height (); // prevent reallocation if mirrored or grouped
7531+ const size_t dataSize = segSize * (sizeof (uint8_t ) + sizeof (CRGB)); // pixels and noise
74797532 if (!SEGENV.allocateData (dataSize + sizeof (uint32_t )*3 )) return mode_static (); // allocation failed
74807533
7481- uint8_t *noise3d = reinterpret_cast <uint8_t *>(SEGENV.data );
7482- uint32_t *noise32_x = reinterpret_cast <uint32_t *>(SEGENV.data + dataSize);
7483- uint32_t *noise32_y = reinterpret_cast <uint32_t *>(SEGENV.data + dataSize + sizeof (uint32_t ));
7484- uint32_t *noise32_z = reinterpret_cast <uint32_t *>(SEGENV.data + dataSize + sizeof (uint32_t )*2 );
7534+ uint8_t *noise3d = reinterpret_cast <uint8_t *>(SEGENV.data );
7535+ CRGB *pixels = reinterpret_cast <CRGB*>(SEGENV.data + segSize * sizeof (uint8_t ));
7536+ uint32_t *noisecoord = reinterpret_cast <uint32_t *>(SEGENV.data + dataSize); // x, y, z coordinates
74857537 const uint32_t scale32_x = 160000U /cols;
74867538 const uint32_t scale32_y = 160000U /rows;
74877539 const uint32_t mov = MIN (cols,rows)*(SEGMENT.speed +2 )/2 ;
74887540 const uint8_t smoothness = MIN (250 ,SEGMENT.intensity ); // limit as >250 produces very little changes
74897541
7490- // init
7491- if (SEGENV.call == 0 ) {
7492- *noise32_x = hw_random ();
7493- *noise32_y = hw_random ();
7494- *noise32_z = hw_random ();
7495- } else {
7496- *noise32_x += mov;
7497- *noise32_y += mov;
7498- *noise32_z += mov;
7499- }
7542+ if (SEGENV.call == 0 ) for (int i = 0 ; i < 3 ; i++) noisecoord[i] = hw_random (); // init
7543+ else for (int i = 0 ; i < 3 ; i++) noisecoord[i] += mov;
75007544
75017545 for (int i = 0 ; i < cols; i++) {
75027546 int32_t ioffset = scale32_x * (i - cols / 2 );
75037547 for (int j = 0 ; j < rows; j++) {
75047548 int32_t joffset = scale32_y * (j - rows / 2 );
7505- uint8_t data = inoise16 (*noise32_x + ioffset, *noise32_y + joffset, *noise32_z ) >> 8 ;
7549+ uint8_t data = inoise16 (noisecoord[ 0 ] + ioffset, noisecoord[ 1 ] + joffset, noisecoord[ 2 ] ) >> 8 ;
75067550 noise3d[XY (i,j)] = scale8 (noise3d[XY (i,j)], smoothness) + scale8 (data, 255 - smoothness);
75077551 }
75087552 }
@@ -7517,64 +7561,12 @@ uint16_t mode_2Dsoap() {
75177561 }
75187562 }
75197563
7520- int zD;
7521- int zF;
7522- int amplitude;
7523- int shiftX = 0 ; // (SEGMENT.custom1 - 128) / 4;
7524- int shiftY = 0 ; // (SEGMENT.custom2 - 128) / 4;
7525- CRGB ledsbuff[MAX (cols,rows)];
7526-
7527- amplitude = (cols >= 16 ) ? (cols-8 )/8 : 1 ;
7528- for (int y = 0 ; y < rows; y++) {
7529- int amount = ((int )noise3d[XY (0 ,y)] - 128 ) * 2 * amplitude + 256 *shiftX;
7530- int delta = abs (amount) >> 8 ;
7531- int fraction = abs (amount) & 255 ;
7532- for (int x = 0 ; x < cols; x++) {
7533- if (amount < 0 ) {
7534- zD = x - delta;
7535- zF = zD - 1 ;
7536- } else {
7537- zD = x + delta;
7538- zF = zD + 1 ;
7539- }
7540- CRGB PixelA = CRGB::Black;
7541- if ((zD >= 0 ) && (zD < cols)) PixelA = SEGMENT.getPixelColorXY (zD, y);
7542- else PixelA = ColorFromPalette (SEGPALETTE, ~noise3d[XY (abs (zD),y)]*3 );
7543- CRGB PixelB = CRGB::Black;
7544- if ((zF >= 0 ) && (zF < cols)) PixelB = SEGMENT.getPixelColorXY (zF, y);
7545- else PixelB = ColorFromPalette (SEGPALETTE, ~noise3d[XY (abs (zF),y)]*3 );
7546- ledsbuff[x] = (PixelA.nscale8 (ease8InOutApprox (255 - fraction))) + (PixelB.nscale8 (ease8InOutApprox (fraction)));
7547- }
7548- for (int x = 0 ; x < cols; x++) SEGMENT.setPixelColorXY (x, y, ledsbuff[x]);
7549- }
7550-
7551- amplitude = (rows >= 16 ) ? (rows-8 )/8 : 1 ;
7552- for (int x = 0 ; x < cols; x++) {
7553- int amount = ((int )noise3d[XY (x,0 )] - 128 ) * 2 * amplitude + 256 *shiftY;
7554- int delta = abs (amount) >> 8 ;
7555- int fraction = abs (amount) & 255 ;
7556- for (int y = 0 ; y < rows; y++) {
7557- if (amount < 0 ) {
7558- zD = y - delta;
7559- zF = zD - 1 ;
7560- } else {
7561- zD = y + delta;
7562- zF = zD + 1 ;
7563- }
7564- CRGB PixelA = CRGB::Black;
7565- if ((zD >= 0 ) && (zD < rows)) PixelA = SEGMENT.getPixelColorXY (x, zD);
7566- else PixelA = ColorFromPalette (SEGPALETTE, ~noise3d[XY (x,abs (zD))]*3 );
7567- CRGB PixelB = CRGB::Black;
7568- if ((zF >= 0 ) && (zF < rows)) PixelB = SEGMENT.getPixelColorXY (x, zF);
7569- else PixelB = ColorFromPalette (SEGPALETTE, ~noise3d[XY (x,abs (zF))]*3 );
7570- ledsbuff[y] = (PixelA.nscale8 (ease8InOutApprox (255 - fraction))) + (PixelB.nscale8 (ease8InOutApprox (fraction)));
7571- }
7572- for (int y = 0 ; y < rows; y++) SEGMENT.setPixelColorXY (x, y, ledsbuff[y]);
7573- }
7564+ soapPixels (true , noise3d, pixels); // rows
7565+ soapPixels (false , noise3d, pixels); // cols
75747566
75757567 return FRAMETIME;
75767568}
7577- static const char _data_FX_MODE_2DSOAP[] PROGMEM = " Soap@!,Smoothness;;!;2;pal=11" ;
7569+ static const char _data_FX_MODE_2DSOAP[] PROGMEM = " Soap@!,Smoothness,Density ;;!;2;pal=11" ;
75787570
75797571
75807572// Idea from https://www.youtube.com/watch?v=HsA-6KIbgto&ab_channel=GreatScott%21
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