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sleep.go
62 lines (53 loc) · 950 Bytes
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sleep.go
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package wtime
import (
"sync"
"time"
)
type Timer struct {
sync.RWMutex
C <-chan time.Time
r *timer
}
func (w *Wheel) NewTimer(d time.Duration) *Timer {
c := make(chan time.Time, 1)
t := &Timer{
C: c,
r: w.newTimer(d, 0, sendTime, c),
}
w.addTimer(t.r)
return t
}
func (w *Wheel) NewStopedTimer() *Timer {
c := make(chan time.Time, 1)
t := &Timer{
C: c,
r: w.newStopedTimer(sendTime, c),
}
return t
}
func (t *Timer) Reset(d time.Duration) bool {
t.Lock()
new, ret := t.r.w.resetTimer(t.r, d, 0)
t.r = new
t.Unlock()
return ret
}
func (t *Timer) Stop() bool {
t.RLock()
ret := t.r.w.delTimer(t.r)
t.RUnlock()
return ret
}
func (w *Wheel) After(d time.Duration) <-chan time.Time {
return w.NewTimer(d).C
}
func (w *Wheel) Sleep(d time.Duration) {
<-w.NewTimer(d).C
}
func (w *Wheel) AfterFunc(d time.Duration, f func()) *Timer {
t := &Timer{
r: w.newTimer(d, 0, GoFunc, f),
}
w.addTimer(t.r)
return t
}