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RegulatoryElement.cs
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RegulatoryElement.cs
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#region License
/******************************************************************************
* Copyright 2018-2021 The AutoCore Authors. All Rights Reserved.
*
* Licensed under the GNU Lesser General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.gnu.org/licenses/lgpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#endregion
using UnityEditor;
using UnityEngine;
namespace Packages.MapToolbox
{
[ExecuteInEditMode]
[RequireComponent(typeof(Relation))]
public class RegulatoryElement : MonoBehaviour
{
public Way ref_line;
public Way refers;
public enum SubType
{
road,
traffic_light,
traffic_sign
}
public SubType subType;
public Relation Relation => GetComponent<Relation>() ?? gameObject.AddComponent<Relation>();
internal static RegulatoryElement AddNew(Lanelet2Map map)
{
var ret = map.AddChildGameObject<RegulatoryElement>(map.transform.ChildMapId());
ret.gameObject.RecordUndoCreateGo();
return ret;
}
internal bool drawGizmos = false;
private void OnDrawGizmos()
{
if (drawGizmos && ref_line.Nodes.Count > 0 && refers.Nodes.Count > 0)
{
Gizmos.color = Color.green;
var start = Vector3.zero;
foreach (var item in ref_line.Nodes)
{
start += item.Position;
}
start /= ref_line.Nodes.Count;
var end = Vector3.zero;
foreach (var item in refers.Nodes)
{
end += item.Position;
}
end /= refers.Nodes.Count;
Gizmos.DrawLine(start, end);
}
}
}
[CanEditMultipleObjects]
[CustomEditor(typeof(RegulatoryElement))]
class RegulatoryElementEditor : Editor
{
private void OnEnable()
{
foreach (RegulatoryElement item in targets)
{
item.drawGizmos = true;
}
}
private void OnDisable()
{
foreach (RegulatoryElement item in targets)
{
item.drawGizmos = false;
}
}
}
}