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Environment.lua
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Environment.lua
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--[[----------------------------------------------------------------------------
LiteMount/Location.lua
Some basics about the current game state with respect to mounting. Most of
the mojo is done by IsUsableSpell to know if a mount can be cast, this just
helps with the prioritization.
Copyright 2011-2021 Mike Battersby
----------------------------------------------------------------------------]]--
local _, LM = ...
--@debug@
if LibDebug then LibDebug() end
--@end-debug@
LM.Environment = LM.CreateAutoEventFrame("Frame")
LM.Environment:RegisterEvent("PLAYER_LOGIN")
function LM.Environment:Initialize()
self.combatTravelForm = nil
self:UpdateSwimTimes()
self.startedFalling = 0
self.stoppedFalling = 0
self.stoppedMoving = GetTime()
self:SetScript('OnUpdate', self.OnUpdate)
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("ZONE_CHANGED")
self:RegisterEvent("ZONE_CHANGED_INDOORS")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
self:RegisterEvent("MOUNT_JOURNAL_USABILITY_CHANGED")
self:RegisterEvent("PLAYER_STARTED_MOVING")
self:RegisterEvent("PLAYER_STOPPED_MOVING")
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
end
-- I hate OnUpdate handlers but there are just no good events for determining
-- falling and jumping. Keep an eye on it to make sure it's not using up
-- too much CPU. Though given WeakAuras, it's hard to see how anyone would
-- notice.
local onUpdateElapsed = 0
local IsFalling = IsFalling
function LM.Environment:OnUpdate(delta)
onUpdateElapsed = onUpdateElapsed + delta
if onUpdateElapsed > 0.05 then
if IsFalling() then
if self.startedFalling < self.stoppedFalling then
self.startedFalling = GetTime()
end
else
if self.stoppedFalling <= self.startedFalling then
self.stoppedFalling = GetTime()
end
end
onUpdateElapsed = 0
end
end
function LM.Environment:IsFalling()
return IsFalling() and
self.startedFalling > self.stoppedFalling and
GetTime() - self.startedFalling >= 0.45
end
-- A jump in place takes approximately 0.83 seconds
function LM.Environment:GetJumpTime()
local airTime = self.stoppedFalling - self.startedFalling
if airTime > 0.73 and airTime < 0.93 then
local timeSinceLanded = GetTime() - self.stoppedFalling
return timeSinceLanded
end
end
function LM.Environment:GetStationaryTime()
if not self.stoppedMoving then
return 0
else
return GetTime() - math.max(self.stoppedMoving, self.stoppedFalling)
end
end
function LM.Environment:UpdateSwimTimes()
if not IsSubmerged() then
self.lastDryTime = GetTime()
end
end
function LM.Environment:IsFloating()
return IsSubmerged() and not self:CantBreathe() and
( GetTime() - (self.lastDryTime or 0 ) < 1.0)
end
function LM.Environment:IsMovingOrFalling()
return (GetUnitSpeed("player") > 0 or IsFalling())
end
function LM.Environment:IsTheMaw(mapPath)
local instanceID = select(8, GetInstanceInfo())
-- This is the instanced starting experience
if instanceID == 2364 then return true end
-- This is the instanced post-Maldraxxus questing
if instanceID == 2456 then return true end
-- Otherwise, The Maw is just zones in instance 2222
return LM.Environment:IsMapInPath(1543, mapPath)
end
function LM.Environment:PLAYER_LOGIN()
self:Initialize()
end
function LM.Environment:PLAYER_STARTED_MOVING()
self.stoppedMoving = nil
end
function LM.Environment:PLAYER_STOPPED_MOVING()
self.stoppedMoving = GetTime()
end
function LM.Environment:MOUNT_JOURNAL_USABILITY_CHANGED()
LM.Debug("Updating swim times due to MOUNT_JOURNAL_USABILITY_CHANGED.")
self:UpdateSwimTimes()
end
function LM.Environment:PLAYER_ENTERING_WORLD()
LM.Options:RecordInstance()
end
function LM.Environment:ZONE_CHANGED()
LM.Options:RecordInstance()
end
function LM.Environment:ZONE_CHANGED_INDOORS()
LM.Options:RecordInstance()
end
function LM.Environment:ZONE_CHANGED_NEW_AREA()
LM.Options:RecordInstance()
end
local herbSpellName = GetSpellInfo(2366)
local mineSpellName = GetSpellInfo(2575)
-- local mineSpellName2 = GetSpellInfo(195122)
function LM.Environment:UNIT_SPELLCAST_SUCCEEDED(ev, unit, guid, spellID)
if unit == 'player' then
local spellName = GetSpellInfo(spellID)
if spellName == herbSpellName then
self.lastHerbTime = GetTime()
elseif spellName == mineSpellName then
self.lastMineTime = GetTime()
end
end
end
function LM.Environment:GetHerbTime()
return self.lastHerbTime or 0
end
function LM.Environment:GetMineTime()
return self.lastMineTime or 0
end
function LM.Environment:UPDATE_SHAPESHIFT_FORM()
if GetShapeshiftFormID() == 3 and InCombatLockdown() then
LM.Debug("Changed to travel form in combat.")
self.combatTravelForm = true
else
self.combatTravelForm = nil
end
end
function LM.Environment:IsCombatTravelForm()
return self.combatTravelForm
end
function LM.Environment:MapIsMap(a, b)
if a == b then
return true
end
-- avoid nil == nil case
local aGroup = C_Map.GetMapGroupID(a)
if aGroup and aGroup == C_Map.GetMapGroupID(b) then
return true
end
return false
end
function LM.Environment:IsOnMap(mapID)
local currentMapID = C_Map.GetBestMapForUnit('player')
if currentMapID then
return self:MapIsMap(currentMapID, mapID)
end
end
function LM.Environment:GetMapPath()
local out = {}
local mapID = C_Map.GetBestMapForUnit('player')
while mapID and mapID > 0 do
table.insert(out, mapID)
mapID = C_Map.GetMapInfo(mapID).parentMapID
end
return out
end
-- C_Map.GetMapInfo use a terrific amount of (garbage collected) memory, which
-- is why this takes a mapPath optional argument so we can save the mapPath in
-- the context for actions.
function LM.Environment:IsMapInPath(mapID, mapPath)
for _, pathMapID in ipairs(mapPath or self:GetMapPath()) do
if self:MapIsMap(pathMapID, mapID) then return true end
end
return false
end
function LM.Environment:InInstance(...)
local currentID = select(8, GetInstanceInfo())
for i = 1, select('#', ...) do
local id = select(i, ...)
if currentID == id then return true end
end
return false
end
-- apprenticeRiding = IsSpellKnown(33388)
-- expertRiding = IsSpellKnown(34090)
-- artisanRiding = IsSpellKnown(34091)
-- masterRiding = IsSpellKnown(90265)
-- These are in this order because it's more likely you are high level and
-- know the most advanced one.
function LM.Environment:KnowsRidingSkill()
return IsSpellKnown(90265) or IsSpellKnown(34091) or IsSpellKnown(34090) or IsSpellKnown(33388)
end
function LM.Environment:KnowsFlyingSkill()
return IsSpellKnown(90265) or IsSpellKnown(34091) or IsSpellKnown(34090)
end
local InstanceFlyableOverride = {
-- IsFlyableArea() seems to be broken for all of WoD in the Shadowlands prepatch
-- unless you have the old achievement completed.
[1116] = true, -- Draenor (WoD)
[1152] = true, -- Horde Garrison Level 1
[1330] = true, -- Horde Garrison Level 2
[1153] = true, -- Horde Garrison Level 3
[1154] = true, -- Horde Garrison Level 4 (?)
[1158] = true, -- Alliance Garrison Level 1
[1331] = true, -- Alliance Garrison Level 2
[1159] = true, -- Alliance Garrison Level 3
[1160] = true, -- Alliance Garrison Level 4 (?)
[1464] = true, -- Tanaan Jungle (WoD)
-- Some people report IsFlyableArea() broken for Broken Isles (Legion) too
[1220] = true, -- Broken Isles
[ 754] = false, -- Throne of the Four Winds
[1107] = false, -- Dreadscar Rift (Warlock)
[1191] = false, -- Ashran PVP Area
[1265] = false, -- Tanaan Jungle Intro
[1463] = false, -- Helheim Exterior Area
[1469] = false, -- Heart of Azeroth (Shaman)
[1479] = false, -- Skyhold (Warrior)
[1500] = false, -- Broken Shore DH Scenario
[1514] = false, -- Wandering Isle (Monk)
[1519] = false, -- Fel Hammer (DH)
[1604] = false, -- Niskara, priest legion campaign
[1669] = false, -- Argus
[1688] = false, -- The Deadmines (Pet Battle)
[1760] = false, -- Ruins of Lordaeron BfA opening
[1763] = false, -- Atal'Dazar instance
[1803] = false, -- Battleground: Seething Shore
[1813] = false, -- Island Expedition Un'gol Ruins
[1814] = false, -- Island Expedition Havenswood
[1879] = false, -- Island Expedition Jorundall
[1882] = false, -- Island Expedition Verdant Wilds
[1883] = false, -- Island Expedition Whispering Reef
[1892] = false, -- Island Expedition Rotting Mire
[1893] = false, -- Island Expedition The Dread Chain
[1897] = false, -- Island Expedition Molten Cay
[1898] = false, -- Island Expedition Skittering Hollow
[1906] = false, -- Zuldazar Continent Finale
[1907] = false, -- Island Expedition Snowblossom Village
[2124] = false, -- Island Expedition Crestfall
[2275] = false, -- Lesser Vision Vale of Eternal Twilight
[2278] = false, -- Revendreth Scenario
[2291] = false, -- De Other Side
[2293] = false, -- Theater of Pain
[2296] = false, -- Castle Nathria
[2363] = false, -- Queen's Winter Conservatory
[2364] = false, -- The Maw (Starting Experience)
[2464] = false, -- Battle of Ardenweald (9.1)
}
function LM.Environment:ForceFlyable(instanceID)
instanceID = instanceID or select(8, GetInstanceInfo())
InstanceFlyableOverride[instanceID] = true
end
function LM.Environment:CanDragonRide(mapPath)
if IsSpellKnown(376777) then
return IsUsableSpell(368896) == true
-- return select(8, GetInstanceInfo()) == 2444
else
return false
end
end
-- Can't fly if you haven't learned a flying skill. Various expansion
-- continents from Draenor onwards need achievement unlocks to be able to fly.
function LM.Environment:CanFly()
-- If you don't know how to fly, you can't fly
if not self:KnowsFlyingSkill() then
return false
end
local instanceID = select(8, GetInstanceInfo())
if InstanceFlyableOverride[instanceID] ~= nil then
return InstanceFlyableOverride[instanceID]
end
-- Battle for Azeroth Pathfinder, Part 2
-- Zan'dalar (1642), Kul'tiras (1643) and Nazjatar (1718)
if self:InInstance(1642, 1643, 1718) then
if not IsSpellKnown(278833) then return false end
end
-- Memories of Sunless Skies / Shadowlands Flying (63893)
-- It seems like flying in Shadowlands is also unlocked by completing the
-- Zereth Mortis Flying (65539) unlock even if you never did MoSS.
-- ZM achievement: select(4, GetAchievementInfo(15514))
if self:InInstance(2222) then
if not C_QuestLog.IsQuestFlaggedCompleted(63893) and
not C_QuestLog.IsQuestFlaggedCompleted(65539) then
return false
end
end
-- Can't fly in Warfronts
if C_Scenario.IsInScenario() then
local scenarioType = select(10, C_Scenario.GetInfo())
if scenarioType == LE_SCENARIO_TYPE_WARFRONT then
return false
end
end
return IsFlyableArea()
end
function LM.Environment:CantBreathe()
local name, _, _, rate = GetMirrorTimerInfo(2)
return (name == "BREATH" and rate < 0)
end
function LM.Environment:GetLocation()
local path = { }
for _, mapID in ipairs(self:GetMapPath()) do
local info = C_Map.GetMapInfo(mapID)
tinsert(path, format("%s (%d)", info.name, info.mapID))
end
local info = { GetInstanceInfo() }
return {
"map: " .. ( path[1] or "" ),
"mapPath: " .. table.concat(path, " -> "),
"instance: " .. string.format("%s (%d)", info[1], info[8]),
"zoneText: " .. GetZoneText(),
"subZoneText: " .. GetSubZoneText(),
"IsFlyableArea(): " .. tostring(IsFlyableArea()),
}
end
local ModelScanFrame = CreateFrame('PlayerModel')
ModelScanFrame:Hide()
function LM.Environment:GetPlayerModel()
ModelScanFrame:Show()
ModelScanFrame:SetUnit('player')
local id = ModelScanFrame:GetModelFileID()
ModelScanFrame:Hide()
return id
end
-- The level of black magic shenanigans here is off the charts. What on earth
-- is ModelSceneID 290? I don't know but it's what DressUpFrame uses so ...
-- This used in conditions to check if we're wearing a transmog outfit.
local ModelSceneScanFrame = CreateFrame('ModelScene')
Mixin(ModelSceneScanFrame, ModelSceneMixin)
ModelSceneScanFrame:OnLoad()
function LM.Environment:GetPlayerTransmogInfo()
ModelSceneScanFrame:Show()
ModelSceneScanFrame:TransitionToModelSceneID(290, CAMERA_TRANSITION_TYPE_IMMEDIATE, CAMERA_MODIFICATION_TYPE_DISCARD, true)
local actor = ModelSceneScanFrame:GetPlayerActor()
local infoList = actor:GetItemTransmogInfoList()
ModelSceneScanFrame:Hide()
return infoList
end
local maxMapID
function LM.Environment:GetMaxMapID()
if not maxMapID then
-- 10000 is a guess at something way over the current maximum
for i = 1, 10000 do
if C_Map.GetMapInfo(i) then
maxMapID = i
end
end
end
return maxMapID
end
local function ValidDisplayMap(info, group, seenGroups)
if not info then
return false
end
if info.mapType <= Enum.UIMapType.Zone then
return C_Map.IsMapValidForNavBarDropDown(info.mapID)
end
if group then
if seenGroups[group] then
return false
else
seenGroups[group] = true
end
end
return true
end
function LM.Environment:GetMaps(str)
local searchStr = string.lower(str or "")
local lines = {}
local seenGroups = {}
for i = 1, self:GetMaxMapID() do
local info = C_Map.GetMapInfo(i)
local group = C_Map.GetMapGroupID(i)
if ValidDisplayMap(info, group, seenGroups) then
local searchName = string.lower(info.name)
if info.mapID == tonumber(str) or searchName:find(searchStr) then
tinsert(lines, string.format("% 4d : %s (parent %d)", info.mapID, info.name, info.parentMapID or 0))
end
end
end
return lines
end
function LM.Environment:GetContinents(str)
local searchStr = string.lower(str or "")
local lines = {}
for i = 1, self:GetMaxMapID() do
local info = C_Map.GetMapInfo(i)
if info
and info.mapType == Enum.UIMapType.Continent
and info.parentMapID > 0
and C_Map.IsMapValidForNavBarDropDown(i) then
local searchName = string.lower(info.name)
if info.mapID == tonumber(str) or searchName:find(searchStr) then
tinsert(lines, format("% 4d : %s", info.mapID, info.name))
end
end
end
return lines
end
function LM.Environment:GetInstances()
return LM.Options:GetInstances()
end
local ShowMapOverride = {
[407] = true, -- Darkmoon Island (mapType Orphan)
[647] = true, -- Acherus: The Ebon Hold (mapType Micro)
}
local function FillChildren(info)
for _, child in ipairs(C_Map.GetMapChildrenInfo(info.mapID)) do
if ShowMapOverride[child.mapID] or C_Map.IsMapValidForNavBarDropDown(child.mapID) then
FillChildren(child)
table.insert(info, child)
end
end
table.sort(info, function (a,b) return a.name < b.name end)
end
-- IsMapValidForNavBarDropDown is dynamic somehow, so this has to be
-- rebuilt each time even though that's inefficient.
function LM.Environment:GetMapTree()
local mapTree = C_Map.GetMapInfo(946)
FillChildren(mapTree)
return mapTree
end
-- It's possible to pull the GetInstanceInfo() instance number from the
-- encounter journal, but it's buried down in the encounter info and not
-- in the actual instance info return which is annoying.
-- This really FUBARs the Encounter journal, but I'm not sure if it's
-- taint-safe to put it back. Wah!
function LM.Environment:GetEJInstances()
LoadAddOn("Blizzard_EncounterJournal")
-- Save EJ state
EncounterJournal:UnregisterEvent("EJ_DIFFICULTY_UPDATE")
local originalTier = EJ_GetCurrentTier()
local origInstanceID = EncounterJournal.instanceID
local out = {}
for tier = 1, EJ_GetNumTiers() do
EJ_SelectTier(tier)
for _, isRaid in ipairs({ true, false }) do
local index = 1
while true do
local id, name, _, _, _, _, _, _, showDifficulty = EJ_GetInstanceByIndex(index, isRaid)
if not name or not showDifficulty then break end
EJ_SelectInstance(id)
local i = 1
while true do
local n, _, _, _, _, _, _, instanceID = EJ_GetEncounterInfoByIndex(i)
if not n then break end
if instanceID then
out[instanceID] = name
break
end
i = i + 1
end
index = index + 1
end
end
end
-- Restore EJ state
EJ_SelectTier(originalTier)
if origInstanceID then EJ_SelectInstance(origInstanceID) end
EncounterJournal:RegisterEvent("EJ_DIFFICULTY_UPDATE")
return out
end