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Just a thought regarding onscreen raindrops #3
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as to what it changes from the PC version, it changes some naming and variable structure around first of all: (PC name, Xbox 360 name) and there's some new stuff too: another thing to note is that ONSCREENRAINDROP is 2x the resolution of RAINDROPPC but is otherwise the same texture |
No.
This is primarily a shader fix, not a render rework.
You'd need to rework the render code to do so. It's not just the shader for
it, there also is the texture that renders on screen.
These rain drops in particular are the same ones from Underground 2.
I could, instead, do something that ThirteenAG did (or take his and make it
work slightly better with the game if needed).
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*Lovro Pleše*
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this would make more sense as a discussion as I never really intended it to be a part of this in particular, but as you haven't enabled discussions on this repo (yet), I had to open it as an issue (fyi issues can be turned into discussions) |
since this fixes light streaks while porting the 360 particle shader over to PC, would a port of the 360 version's (much better) onscreen raindrops be viable?
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