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Markers
Alex Dunn edited this page Sep 2, 2014
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Here is a list of all the various markers you'll see in Creation Kit.
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xMarker
= Mark a specific location such as to tell an NPC where to stand -
xMarkerHeading
= Mark a specific location with a specific direction such as to tell an NPC where to stand and in which direction to look -
xMarkerActivator
= Link a bunch of objects such that when the marker is activated, all of its linked objects are activated -
CollisionMarker
= An invisible wall that the player can not go through. These are used to prevent the player from accessing a certain area before a certain portion of a quest has been completed, or to prevent the player from accidentally getting into an area where she would get stuck, etc. -
PatrolIdleMarker
= A location for an NPC on patrol to stop and look around - Enable Parent = Set an object to match the enabled/disabled setting of another object. In the below example, the leek object's enable parent is the barrel, so it will be enabled and disabled whenever the barrel is.