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Cannot remap gamepads with inertial sensors #41
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Possible solution: Base input recognition rather than on the absolute value, on the difference between the max value and the min value? Needs to be tested. |
A (solid?) solution could be to allow the user to see all the raw outputs, not unlike http://html5gamepad.com/ does, and then for any input select which action it should be bound to. For any axis and button in the raw input, this manual mode would show to the user:
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This is probably a way to go, even though it's not very convenient for the user. It's a shame that the gamepad API is in such a bad shape. :( What do you think about collecting those inputs and sending them to a central server where they can be analyzed? Maybe there is some common data in there that is yet to be seen that might make more game pads compatible out of the box. |
That would be way beyond the time I can dedicate to the project. |
Because the library can't distinguish between a number changing because the user deliberately activated a control, or just moved the gamepad.
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