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The project had a symlink from ~/app/admin/func to app/func at one point, thus ~/app/func/func.php and ~/app/admin/func/func.php were the same file.
The symlink was made obsolete months ago and when I were doing cleanup of my dev. VM last week, I've removed it for good.
After that, I've found that I'm unable to install breakpoints inside the ~/app/func/ directory. Even when I have a debug session in progress, and all paths are known to extension, setting breakpoint in the current file marks it as unresolved.
Meditating over xdebug communication log immediately led me to the launch.jsonpathMappings setting, indeed, but I think this area could be improved from extension's side.
Extension version: 1.29.0
VS Code version: Code 1.73.0 (8fa188b2b301d36553cbc9ce1b0a146ccb93351f, 2022-11-01T15:34:06.111Z)
OS version: Windows_NT x64 10.0.19045
Modes:
Sandboxed: No
System Info
Item
Value
CPUs
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 x 3408)
Type: Bug?
I've stumbled upon a problem that, while understandable after investigation, could use an improvement.
My setup had included the following path mappings:
The project had a symlink from
~/app/admin/func
toapp/func
at one point, thus~/app/func/func.php
and~/app/admin/func/func.php
were the same file.The symlink was made obsolete months ago and when I were doing cleanup of my dev. VM last week, I've removed it for good.
After that, I've found that I'm unable to install breakpoints inside the
~/app/func/
directory. Even when I have a debug session in progress, and all paths are known to extension, setting breakpoint in the current file marks it as unresolved.Meditating over xdebug communication log immediately led me to the
launch.json
pathMappings
setting, indeed, but I think this area could be improved from extension's side.Extension version: 1.29.0
VS Code version: Code 1.73.0 (8fa188b2b301d36553cbc9ce1b0a146ccb93351f, 2022-11-01T15:34:06.111Z)
OS version: Windows_NT x64 10.0.19045
Modes:
Sandboxed: No
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: disabled_off
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