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listener.go
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listener.go
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// BSD 3-Clause License
//
// Copyright (c) 2024, Xendit
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package main
import (
"fmt"
"net"
"strconv"
"sync"
"time"
)
type connection struct {
conn *Connection
stopChan chan struct{}
}
// A ChaoticListener is a listener that accepts incoming connections and forwards them to a target address, but
// with some chaos. The chaos includes:
// - Rejection of connections with a given rate.
// - Delay of connections with a given mean and standard deviation.
// - Closing of connections after a delay with a given mean and standard deviation.
type ChaoticListener struct {
config ListenerConfig
listener net.Listener
connections map[string]*connection
events chan ListenerEvent
stopping bool
lock sync.Mutex
stopChan chan struct{}
}
type ListenerEvent interface {
}
type NewConnectionEvent struct {
Name string
Connection *Connection
}
type ConnectionClosedEvent struct {
Name string
Connection *Connection
}
type ConnectionFailedEvent struct {
Name string
Connection *Connection
Error error
}
type NewConnectionErrorEvent struct {
Error error
}
type ListenerFailedEvent struct {
Error error
}
func duration(f float64) time.Duration {
return time.Duration(f * float64(time.Second))
}
// Create a start a new chaotic listener. This listener will accept incoming connections and forward them to the given
// target address until the Close method is called.
// This function returns immediately after starting the listener. The actual listening is done in a separate goroutine.
// The chaotic behavior of the listener is defined by the given configuration.
// The events channel is used to send events about the listener and its connections.
// Once started, the configuration can be updated using the SetConfig method. This will only affect new connections.
func NewChaoticListener(config ListenerConfig, listener net.Listener, events chan ListenerEvent) *ChaoticListener {
l := &ChaoticListener{
config: config,
listener: listener,
connections: make(map[string]*connection),
events: events,
stopping: false,
stopChan: make(chan struct{}),
}
go func() {
defer close(l.stopChan)
// We'll use a simple counter to generate connection Names.
connectionName := 0
// The main listener loop.
for {
accepted, acceptErr := listener.Accept()
if acceptErr != nil {
// The listener has been closed.
// Do not report a failed event if we're stopping, as the error is expected in that case.
l.lock.Lock()
if !l.stopping {
events <- ListenerFailedEvent{Error: acceptErr}
}
l.lock.Unlock()
return
}
// We have a new connection. Let's handle it.
go func() {
defer accepted.Close()
// Snapshot the configuration we'll use.
cfg := l.GetConfig()
// Check if we should reject the connection.
if Likelihood(cfg.RejectionRate) {
events <- NewConnectionErrorEvent{Error: fmt.Errorf("Connection chaotically rejected")}
return
}
// Connect to the target.
targetAddr, addrErr := net.ResolveTCPAddr("tcp", l.config.ForwardTo)
if addrErr != nil {
events <- NewConnectionErrorEvent{Error: fmt.Errorf("failed to resolve target address %v: %w", targetAddr, addrErr)}
return
}
targetCon, targetError := net.Dial(targetAddr.Network(), targetAddr.String())
if targetError != nil {
events <- NewConnectionErrorEvent{Error: targetError}
return
}
defer targetCon.Close()
// Create a new connection.
conn := NewConnection(
accepted,
targetCon,
duration(cfg.RequestLatency.Mean),
duration(cfg.RequestLatency.StdDev),
duration(cfg.ResponseLatency.Mean),
duration(cfg.ResponseLatency.StdDev),
)
// Create the stop channel
stopChan := make(chan struct{})
// Generate a name for the connection and store it.
l.lock.Lock()
nameAsString := strconv.Itoa(connectionName)
connectionName++
l.connections[nameAsString] = &connection{
conn: conn,
stopChan: stopChan,
}
l.lock.Unlock()
// Issue a new connection event.
events <- NewConnectionEvent{Name: nameAsString, Connection: conn}
if cfg.Durability.Mean != 0 && cfg.Durability.StdDev != 0 {
// If we have a durability configuration, we'll close the connection after a delay.
go func() {
// Mmmh... definitely not the best approach, as we'll have a goroutine per connection
// that could survive the end of the connection itself. That will do for now, but there
// are better ways to handle this.
time.Sleep(GenRandomDuration(duration(cfg.Durability.Mean), duration(cfg.Durability.StdDev)))
conn, hasConn := l.GetConnections()[nameAsString]
if hasConn {
conn.Abort(fmt.Errorf("connection chaotically closed"))
}
}()
}
// Start forwarding the connection. This is a blocking call.
connectionError := conn.Forward()
// The connection has been closed. Let's issue an event.
l.lock.Lock()
delete(l.connections, nameAsString)
l.lock.Unlock()
if connectionError != nil {
events <- ConnectionFailedEvent{Name: nameAsString, Connection: conn, Error: connectionError}
} else {
events <- ConnectionClosedEvent{Name: nameAsString, Connection: conn}
}
close(stopChan)
}()
}
}()
return l
}
// Set the configuration of the listener. This will only affect new connections.
func (l *ChaoticListener) SetConfig(config ListenerConfig) {
l.lock.Lock()
defer l.lock.Unlock()
l.config = config
}
// Get the current configuration of the listener that will be used for new connections.
func (l *ChaoticListener) GetConfig() ListenerConfig {
l.lock.Lock()
defer l.lock.Unlock()
return l.config
}
// Get the current connections of the listener. The returned map is a snapshot of the current connections,
// and will not be updated if connections are added or removed.
func (l *ChaoticListener) GetConnections() map[string]*Connection {
l.lock.Lock()
defer l.lock.Unlock()
var ans = make(map[string]*Connection)
for k, v := range l.connections {
ans[k] = v.conn
}
return ans
}
// Get the address of the listener.
func (l *ChaoticListener) Addr() net.Addr {
return l.listener.Addr()
}
// Close the listener. This will stop accepting new connections and abort all existing connections.
func (l *ChaoticListener) Close() error {
l.lock.Lock()
l.stopping = true
closeErr := l.listener.Close()
l.lock.Unlock()
<-l.stopChan
// The listener has been closed and the loop exited. Let's close all remaining connections.
for _, connection := range l.connections {
connection.conn.Abort(fmt.Errorf("listener closed"))
<-connection.stopChan
}
l.connections = make(map[string]*connection)
return closeErr
}