- Compatibility with flixel 4.1.0
- Added 2 new demos: (#225)
- MosaicEffect
- FloodFill
- FlxReplay: [Flash] fixed an exception when loading a replay (#216)
- TiledEditor: fixed all objects being loaded twice (#220)
- FlxCamera: added an overlay visualizing the camera deadzone (#224)
- FlxBunnyMark: added a shader example for OpenFL Next (#229)
- FlxSnake:
- fixed the pickup sound effect not being played
- fixed snake being able to crash into itself (#215)
- Project Jumper" -> "ProjectJumper"
- "RPG Interface" -> "RPGInterface"
- "MouseEventManager" -> "FlxMouseEventManager"
/Flixel Features
->/Features
/User Interface
->/UserInterface
- TurnBasedRPG: removed unnecessary comments and
destroy()
overrides - FlxSpriteFilters: mobile compile fix
- Minor code cleanup for several demos
- Compatibility with flixel 4.0.0
- Renamed "Arcade Classics" to "Arcade"
- Moved 3 demos to Arcade:
- Flappybalt
- MinimalistTD
- FlxPongAPI
- Added 23 new demos:
- Arcade:
- Flixius
- Editors:
- FlxPexParser
- Effects:
- DynamicShadows
- Filters
- FlxClothSprite
- FlxEffectSprite (replaces the FlxGlitchSprite and FlxWaveSprite demos)
- Parallax
- PostProcess
- Transitions
- Flixel Features:
- Colors
- FlxFSM
- FlxNapeTerrain
- FlxNapeTilemap
- FlxPieDial
- FlxScene
- FlxShape
- FlxSound
- SubState
- Other:
- BSPMapGen
- Calculator
- FlxAtlas
- FrameCollections
- User Interface
- Tooltips
- Merged Effects/ParticlesExt into Effects/Particles
- Renamed FlxBitmapTextField to FlxBitmapText
- FlxNape:
- added a SolarSystem demo
- fixed a crash on Neko
- GamepadTest:
- added a gamepad model dropdown
- added a deadzone numeric stepper
- added a list of all connected gamepads
- added Wii Remote support
- added a label with the gamepad's name
- TiledEditor: updated to showcase support for image layers and image tilesets
- Added Tutorials/TurnBasedRPG
- GamepadTest: now compatible with OpenFL 1.4.0
- Mode: fixed infinite gun jam
- FlxAccelerometer: fix orientation
- Compatibility with flixel 3.3.0
- Added 8 new demos:
- HeatmapPathfinding
- FlxUICursor
- FlxWaveSprite
- FlxTextFormat
- NeonVector
- FlxGlitchSprite
- FlxAccelerometer
- FlxBitmapTextField
- Added flash gamepad support to GamepadTest and Mode
- FlxSpine now uses the default timeScale
- TexturePackerAtlas: added examples for Sparrow and LibGDX formats
- FlxTeroids and FlxSpine: added WASD controls
- GridMovement: added a FlxVirtualPad on mobile
- Breakout: added touch controls for mobile
- Compatibility with flixel 3.2.0
- Added demos:
- BlendModes
- Flappybalt
- Replaced usage of Actuate with FlxTween
- Compatibility with flixel 3.1.0
- Added several new demos:
- FlxRandom
- TexturePackerAtlas
- FlxTrailArea
- FlxTypeText
- ScaleModes
- PixelPerfectCollision
- FlxAsyncLoop
- Made Mode compatible with gamepad input (and the OUYA target), Android compatibility
- RPGInterface: added dropdown menus
- Renamed Xbox-Gamepad to GamepadTest, some improvements
- FlxTween: improvements to the UI (now using dropdown menus)
- Initial haxelib release