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This is probably one for the "WontFix" category,
but I'm reporting it in case somebody sees an easy
way to fix it.
Task descriptions get translated when the task is
created, and then saved to tasks.dat. When the user
switches languages, these descriptions won't get
translated. They can't be easily translated in that
state either because the variables have already
been replaced with their actual values.
A fix would be to save the explanation in
translatable English format (i.e. with variables
like %s and %i still intact), save the values of
these variables afterwards, and then construct and
translate the string when the task board is loaded.
However, the problem only occurs if the player
changes languages mid-game (which shouldn't happen
very often), and only affects messages that have
been written with a different language selection
than the current one (subsequent tasks will be
translated upon creation and thus be displayed in
the desired language, unless the language gets
changed again). So spending a lot of effort to fix
this might not be worth it.
Original issue reported on code.google.com by Psyyri...@gmail.com on 16 Dec 2009 at 9:15
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
Psyyri...@gmail.com
on 16 Dec 2009 at 9:15The text was updated successfully, but these errors were encountered: