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amongusdiscord.xml
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amongusdiscord.xml
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<?xml version="1.0"?>
<Container version="2">
<Name>amongusdiscord</Name>
<Repository>denverquane/amongusdiscord</Repository>
<Registry>https://hub.docker.com/r/denverquane/amongusdiscord/</Registry>
<Network>br0</Network>
<MyIP>10.0.1.19</MyIP>
<Shell>sh</Shell>
<Privileged>false</Privileged>
<Support>https://hub.docker.com/r/denverquane/amongusdiscord/</Support>
<Project>https://github.com/denverquane/amongusdiscord</Project>
<Overview>Discord Bot to harness Among Us game data, and automatically mute/unmute players during the course of the game!

Works in conjunction with amonguscapture

This program is in Beta. While we are confident about the basic functionality, there will still be issues or pecularities with how the program functions! We are actively working to resolve these issues!

Have any questions, concerns, bug reports, or just want to chat? Join the discord at https://discord.gg/ZkqZSWF!

unRAID template by Argash</Overview>
<Category>GameServers: Tools: Other: Network:Voip Network:Messenger</Category>
<WebUI/>
<TemplateURL/>
<Icon>https://github.com/denverquane/amongusdiscord/raw/master/assets/botProfilePicture.jpg</Icon>
<ExtraParams/>
<PostArgs/>
<CPUset/>
<DateInstalled>1602450577</DateInstalled>
<DonateText/>
<DonateLink>patreon.com/automuteus</DonateLink>
<Description>Discord Bot to harness Among Us game data, and automatically mute/unmute players during the course of the game!

Works in conjunction with amonguscapture

This program is in Beta. While we are confident about the basic functionality, there will still be issues or pecularities with how the program functions! We are actively working to resolve these issues!

Have any questions, concerns, bug reports, or just want to chat? Join the discord at https://discord.gg/ZkqZSWF!

unRAID template by Argash</Description>
<Networking>
<Mode>br0</Mode>
<Publish>
<Port>
<HostPort>8123</HostPort>
<ContainerPort/>
<Protocol>tcp</Protocol>
</Port>
<Port>
<HostPort>8123</HostPort>
<ContainerPort/>
<Protocol>tcp</Protocol>
</Port>
</Publish>
</Networking>
<Data>
<Volume>
<HostDir>/mnt/user/appdata/amongusdiscord/</HostDir>
<ContainerDir>/config</ContainerDir>
<Mode>rw,slave</Mode>
</Volume>
</Data>
<Environment>
<Variable>
<Value/>
<Name>DISCORD_BOT_TOKEN</Name>
<Mode/>
</Variable>
<Variable>
<Value/>
<Name>SERVER_URL</Name>
<Mode/>
</Variable>
<Variable>
<Value/>
<Name>DISCORD_BOT_TOKEN_2</Name>
<Mode/>
</Variable>
</Environment>
<Labels/>
<Config Name="PORT" Target="" Default="" Mode="tcp" Description="The port the Bot will use for incoming Socket.io communications from the capture client. Defaults to 8123. You must specify more (comma-delimited ports) if you are running with NUM_SHARDS &gt; 1. For example, with 3 shards, PORT = 8123,8124,8125" Type="Port" Display="always" Required="true" Mask="false">8123</Config>
<Config Name="DISCORD_BOT_TOKEN" Target="DISCORD_BOT_TOKEN" Default="" Mode="" Description="The Bot Token used by the bot to authenticate with Discord." Type="Variable" Display="always" Required="true" Mask="true"></Config>
<Config Name="EXT_PORT" Target="" Default="" Mode="tcp" Description="The port to use for the capture url. Must be a valid port number, or " Type="Port" Display="always" Required="false" Mask="false">8123</Config>
<Config Name="SERVER_URL" Target="SERVER_URL" Default="" Mode="" Description="The externally-accessible URL for this instance of the discord bot. For example, http://test.com. This is used to provide the linking URI to the capture, via the Direct Message the bot sends you when typing .au new (in conjunction with the PORT above). You must specify http:// or https:// accordingly as part of the URL" Type="Variable" Display="always" Required="false" Mask="false"></Config>
<Config Name="DISCORD_BOT_TOKEN_2" Target="DISCORD_BOT_TOKEN_2" Default="" Mode="" Description=" (Optional) A second Bot Token to be used to distribute the mute/deafen requests to Discord. If you play in larger groups of 8+ people, this is recommended to not be rate-limited (delayed) by Discord when rounds change!" Type="Variable" Display="always" Required="false" Mask="false"/>
</Container>