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pool.go
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// MIT License
// Copyright (c) 2018 Andy Pan
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package ants
import (
"sync"
"sync/atomic"
"time"
)
// Pool accept the tasks from client, it limits the total of goroutines to a given number by recycling goroutines.
type Pool struct {
// capacity of the pool.
capacity int32
// running is the number of the currently running goroutines.
running int32
// expiryDuration set the expired time (second) of every worker.
expiryDuration time.Duration
// workers is a slice that store the available workers.
workers []*goWorker
// release is used to notice the pool to closed itself.
release int32
// lock for synchronous operation.
lock sync.Mutex
// cond for waiting to get a idle worker.
cond *sync.Cond
// once makes sure releasing this pool will just be done for one time.
once sync.Once
// workerCache speeds up the obtainment of the an usable worker in function:retrieveWorker.
workerCache sync.Pool
// panicHandler is used to handle panics from each worker goroutine.
// if nil, panics will be thrown out again from worker goroutines.
panicHandler func(interface{})
// Max number of goroutine blocking on pool.Submit.
// 0 (default value) means no such limit.
maxBlockingTasks int32
// goroutine already been blocked on pool.Submit
// protected by pool.lock
blockingNum int32
// When nonblocking is true, Pool.Submit will never be blocked.
// ErrPoolOverload will be returned when Pool.Submit cannot be done at once.
// When nonblocking is true, MaxBlockingTasks is inoperative.
nonblocking bool
}
// Clear expired workers periodically.
func (p *Pool) periodicallyPurge() {
heartbeat := time.NewTicker(p.expiryDuration)
defer heartbeat.Stop()
var expiredWorkers []*goWorker
for range heartbeat.C {
if atomic.LoadInt32(&p.release) == CLOSED {
break
}
currentTime := time.Now()
p.lock.Lock()
idleWorkers := p.workers
n := len(idleWorkers)
var i int
for i = 0; i < n && currentTime.Sub(idleWorkers[i].recycleTime) > p.expiryDuration; i++ {
}
expiredWorkers = append(expiredWorkers[:0], idleWorkers[:i]...)
if i > 0 {
m := copy(idleWorkers, idleWorkers[i:])
for i = m; i < n; i++ {
idleWorkers[i] = nil
}
p.workers = idleWorkers[:m]
}
p.lock.Unlock()
// Notify obsolete workers to stop.
// This notification must be outside the p.lock, since w.task
// may be blocking and may consume a lot of time if many workers
// are located on non-local CPUs.
for i, w := range expiredWorkers {
w.task <- nil
expiredWorkers[i] = nil
}
// There might be a situation that all workers have been cleaned up(no any worker is running)
// while some invokers still get stuck in "p.cond.Wait()",
// then it ought to wakes all those invokers.
if p.Running() == 0 {
p.cond.Broadcast()
}
}
}
// NewPool generates an instance of ants pool.
func NewPool(size int, options ...Option) (*Pool, error) {
if size <= 0 {
return nil, ErrInvalidPoolSize
}
opts := new(Options)
for _, option := range options {
option(opts)
}
if expiry := opts.ExpiryDuration; expiry < 0 {
return nil, ErrInvalidPoolExpiry
} else if expiry == 0 {
opts.ExpiryDuration = time.Duration(DEFAULT_CLEAN_INTERVAL_TIME) * time.Second
}
var p *Pool
if opts.PreAlloc {
p = &Pool{
capacity: int32(size),
expiryDuration: opts.ExpiryDuration,
workers: make([]*goWorker, 0, size),
nonblocking: opts.Nonblocking,
maxBlockingTasks: int32(opts.MaxBlockingTasks),
panicHandler: opts.PanicHandler,
}
} else {
p = &Pool{
capacity: int32(size),
expiryDuration: opts.ExpiryDuration,
nonblocking: opts.Nonblocking,
maxBlockingTasks: int32(opts.MaxBlockingTasks),
panicHandler: opts.PanicHandler,
}
}
p.cond = sync.NewCond(&p.lock)
// Start a goroutine to clean up expired workers periodically.
go p.periodicallyPurge()
return p, nil
}
//---------------------------------------------------------------------------
// Submit submits a task to this pool.
func (p *Pool) Submit(task func()) error {
if atomic.LoadInt32(&p.release) == CLOSED {
return ErrPoolClosed
}
if w := p.retrieveWorker(); w == nil {
return ErrPoolOverload
} else {
w.task <- task
}
return nil
}
// Running returns the number of the currently running goroutines.
func (p *Pool) Running() int {
return int(atomic.LoadInt32(&p.running))
}
// Free returns the available goroutines to work.
func (p *Pool) Free() int {
return int(atomic.LoadInt32(&p.capacity) - atomic.LoadInt32(&p.running))
}
// Cap returns the capacity of this pool.
func (p *Pool) Cap() int {
return int(atomic.LoadInt32(&p.capacity))
}
// Tune changes the capacity of this pool.
func (p *Pool) Tune(size int) {
if p.Cap() == size {
return
}
atomic.StoreInt32(&p.capacity, int32(size))
}
// Release Closes this pool.
func (p *Pool) Release() {
p.once.Do(func() {
atomic.StoreInt32(&p.release, 1)
p.lock.Lock()
idleWorkers := p.workers
for i, w := range idleWorkers {
w.task <- nil
idleWorkers[i] = nil
}
p.workers = nil
p.lock.Unlock()
})
}
//---------------------------------------------------------------------------
// incRunning increases the number of the currently running goroutines.
func (p *Pool) incRunning() {
atomic.AddInt32(&p.running, 1)
}
// decRunning decreases the number of the currently running goroutines.
func (p *Pool) decRunning() {
atomic.AddInt32(&p.running, -1)
}
// retrieveWorker returns a available worker to run the tasks.
func (p *Pool) retrieveWorker() *goWorker {
var w *goWorker
spawnWorker := func() {
if cacheWorker := p.workerCache.Get(); cacheWorker != nil {
w = cacheWorker.(*goWorker)
} else {
w = &goWorker{
pool: p,
task: make(chan func(), workerChanCap),
}
}
w.run()
}
p.lock.Lock()
idleWorkers := p.workers
n := len(idleWorkers) - 1
if n >= 0 {
w = idleWorkers[n]
idleWorkers[n] = nil
p.workers = idleWorkers[:n]
p.lock.Unlock()
} else if p.Running() < p.Cap() {
p.lock.Unlock()
spawnWorker()
} else {
if p.nonblocking {
p.lock.Unlock()
return nil
}
Reentry:
if p.maxBlockingTasks != 0 && p.blockingNum >= p.maxBlockingTasks {
p.lock.Unlock()
return nil
}
p.blockingNum++
p.cond.Wait()
p.blockingNum--
if p.Running() == 0 {
p.lock.Unlock()
spawnWorker()
return w
}
l := len(p.workers) - 1
if l < 0 {
goto Reentry
}
w = p.workers[l]
p.workers[l] = nil
p.workers = p.workers[:l]
p.lock.Unlock()
}
return w
}
// revertWorker puts a worker back into free pool, recycling the goroutines.
func (p *Pool) revertWorker(worker *goWorker) bool {
if atomic.LoadInt32(&p.release) == CLOSED || p.Running() > p.Cap() {
return false
}
worker.recycleTime = time.Now()
p.lock.Lock()
p.workers = append(p.workers, worker)
// Notify the invoker stuck in 'retrieveWorker()' of there is an available worker in the worker queue.
p.cond.Signal()
p.lock.Unlock()
return true
}