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**Platform:** Android
**Version:** 4.14.3 (Build 1,066)
**Rulesets:** [Policy mod, Civ V - Vanilla, Latin American_Civs, Ancient Civilizations, Brave New World, Civ V - Gods & Kings, Medieval Civilizations, Better ruins]
**Last Screen:** com.unciv.ui.screens.worldscreen.WorldScreen
--------------------------------
Device Model: A063
API Level: 34
System Memory: 7258 MB
Available (used by Kernel): 1247 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 75 MB
--------------------------------
**Message:**
java.lang.Exception: Unit Worker of Celts at Tile @(36.0,9.0), Tundra, Great Archaeologist - Celts can't be put in tile Tile @(36.0,9.0), Tundra, Great Archaeologist - Celts!
at com.unciv.logic.map.mapunit.MapUnit.putInTile(MapUnit.kt:892)
at com.unciv.logic.map.mapunit.movement.UnitMovement.swapMoveToTile(UnitMovement.kt:566)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction(WorkerAutomation.kt:90)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction$default(WorkerAutomation.kt:74)
at com.unciv.logic.automation.unit.CivilianUnitAutomation.automateCivilianUnit(CivilianUnitAutomation.kt:38)
at com.unciv.logic.automation.unit.UnitAutomation.automateUnitMoves(UnitAutomation.kt:176)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateUnits(NextTurnAutomation.kt:429)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves(NextTurnAutomation.kt:78)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves$default(NextTurnAutomation.kt:38)
at com.unciv.logic.civilization.managers.TurnManager.automateTurn(TurnManager.kt:344)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:395)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:585)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:104)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$L3K1aau81hhVdGYYei_E7yWI2wU(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(D8$$SyntheticClass:0)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:644)
at java.lang.Thread.run(Thread.java:1012)
**Save Mods:**
[Civ V - Gods & Kings, Ancient Civilizations, Better ruins, Brave New World, Medieval Civilizations, Policy mod]
I've tried loading an autosave from a few turns earlier multiple times, to have time to deliberately clear units away from all Tundra tiles near city centers, but it always happens on turn 351.
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Game Version
4.14.3
Describe the bug
Unciv crashes with error message
Steps to Reproduce
Click "Next Turn" on turn 351
Screenshots
No response
Link to save file
https://hastebin.skyra.pw/owadiwulos.bash
Operating System
Android
Additional Information
I've tried loading an autosave from a few turns earlier multiple times, to have time to deliberately clear units away from all Tundra tiles near city centers, but it always happens on turn 351.
The text was updated successfully, but these errors were encountered: