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UnityVS.UnitySet.CSharp.csproj
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UnityVS.UnitySet.CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AAD598D1-8063-A05E-B753-6A1AF4532A37}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>4.6.0f3</UnityVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="HOTween">
<HintPath>Assets\MatchThemAssets\HOTween\HOTween.dll</HintPath>
</Reference>
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UnityVS.UnitySet.CSharp.Plugins.csproj">
<Project>{A444458C-3977-FCDA-19E0-3F8E890C6E4C}</Project>
<Name>UnityVS.UnitySet.CSharp.Plugins</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Games\Game 1 - Catch eggs\Scripts\EggCollider.cs" />
<Compile Include="Assets\Games\Game 1 - Catch eggs\Scripts\EggScript.cs" />
<Compile Include="Assets\Games\Game 1 - Catch eggs\Scripts\PlayerScript.cs" />
<Compile Include="Assets\Games\Game 1 - Catch eggs\Scripts\SpawnerScript.cs" />
<Compile Include="Assets\Games\Game 2 - Jump game\Scripts\EdgeTrigger.cs" />
<Compile Include="Assets\Games\Game 2 - Jump game\Scripts\GameControl.cs" />
<Compile Include="Assets\Games\Game 2 - Jump game\Scripts\GameGUI.cs" />
<Compile Include="Assets\Games\Game 2 - Jump game\Scripts\Playermovement.cs" />
<Compile Include="Assets\Games\Game 3 - Marble game\Scripts\GameoverTrigger.cs" />
<Compile Include="Assets\Games\Game 3 - Marble game\Scripts\MarbleCamera.cs" />
<Compile Include="Assets\Games\Game 3 - Marble game\Scripts\MarbleControl.cs" />
<Compile Include="Assets\Games\Game 3 - Marble game\Scripts\MarbleGameManager.cs" />
<Compile Include="Assets\Games\Game 4 - 3D breakout\Scripts\Ball.cs" />
<Compile Include="Assets\Games\Game 4 - 3D breakout\Scripts\Block.cs" />
<Compile Include="Assets\Games\Game 4 - 3D breakout\Scripts\BreakoutGame.cs" />
<Compile Include="Assets\Games\Game 4 - 3D breakout\Scripts\Paddle.cs" />
<Compile Include="Assets\Games\Game 5 - Shooting gallery\Scripts\GameManager.cs" />
<Compile Include="Assets\Games\Game 5 - Shooting gallery\Scripts\ObjectSpawner.cs" />
<Compile Include="Assets\Games\Game 5 - Shooting gallery\Scripts\PlayerInput.cs" />
<Compile Include="Assets\Games\MainMenu\MainMenuScript.cs" />
<Compile Include="Assets\MatchThemAssets\Script\Main.cs" />
<Compile Include="Assets\Squares\Assets\Scripts\GameLogic.cs" />
<Compile Include="Assets\Squares\Assets\Scripts\Tile.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\MatchThemAssets\HOTween\HOTween.XML" />
<None Include="Assets\MatchThemAssets\HOTween\HOTween_License.txt" />
<None Include="Assets\Standard Assets\Blob-Shadow\ShadowProjection.shader" />
<None Include="Assets\Standard Assets\Gem Rendering\diamond shader.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Standard Assets\Water\Sources\FX-Water Simple.shader" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
</Project>