-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mutes should stay after map change #127
Comments
So it seems, mutes have to be mapped to IP addresses. |
There is a solution to a different problem that I think can be reused here:
You can add another field to the Session struct with a list of muted ClientIDs I guess.
EDIT: I had to think about this again. Sessions only stay for for a specifc amount of time. So mutes will stay for that specifc amount of time as well. The next day these people would have to be re-muted again basically. |
I thought a session ends, if the server is turned off. |
can mutes be registered on the database to make them persistent ? |
Today if map gets changed mutes get lost. It is not an issue for teeworlds where it is typical to play only 1 map all the time, but is bad for infclass where maps are changed frequently
The text was updated successfully, but these errors were encountered: