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voodoo survival time should depend on armor #137
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feature outline
How does voodooalivetime change?
@bretonium do you agree? |
First of all, this is not my idea, it was suggested by somebody in the chat. My view was that alive time changes only in case of instakill or in case when damage is > 10. For example, when killed by locked sniper, big soldier mine explosion, scientist's mine explosion and by engineer.
After some thought, my view is to set voodoo alivetime to the amount of damage received. So if voodoo with 10 hp and 10 ap is killed by engineer wall, his alivetime time is N * (10 + 10) / 10. If voodoo with 7 hp and 8 ap is killed by engie wall, scie mine or somehow else, alivetime is N * (7 + 8) / 10. When killed with 3 hp and 4 ap, alivetime is N. So, in pseudocode:
+ separate condition for engie-related death. Though i would like to hear other opinions about it. |
Yea sounds good, I will do it how you suggested.
You said:
What has the engineer to do with voodoo alivetime? |
Today voodoo survival time after getting killed is static.
Lets make voodoo a more social class and make its survival time depend on its armor. I am not sure about the details and against which human classes it can be enabled. But the most obvious example is engineer. 10 armor when going through engie wall = 1.5 sec alive, 0 armor = 0.8 sec alive.
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