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collision problem (tunning) #4
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It is because client side collision prediction was disabled with this dirty commit 11c408e (MACRO_TUNING_PARAM(PlayerCollision, player_collision, 0)). I don't think this is a big issue though. |
I also noticed that collision seems laggy, would be nice if it were normal |
https://github.com/yavl/teeworlds-infclassR/blob/master/src/game/gamecore.cpp#L388 |
Refactor and maybe fix a crash on some player death
seems lag when you try to move a zombie or human with your body ....
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