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The description of enabling the Language Server option in the Godot editor is wrong.
Instead it should read
Editor Settings -> Network -> Language Server
Confirm Remote Port is set to the value in the g:ycm_language_server variable for remote_port.
The current default is 6005 (for 4.3), but used to be 6008 for 3.x. To use both versions of godot it may be easier to change the default value to 6008. If you are only using the latest Godot versions then make sure to use 6005 in your YCM definition
The description of enabling the Language Server option in the Godot editor is wrong.
Instead it should read
Editor Settings -> Network -> Language Server
Confirm Remote Port is set to the value in the g:ycm_language_server variable for remote_port.
The current default is 6005 (for 4.3), but used to be 6008 for 3.x. To use both versions of godot it may be easier to change the default value to 6008. If you are only using the latest Godot versions then make sure to use 6005 in your YCM definition
See active_status_request_completed for how to set the g:ycm_language_server variable.
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