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SetGeometryCommand.js
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import { Command } from '../Command.js';
import { ObjectLoader } from 'three';
/**
* @param editor Editor
* @param object THREE.Object3D
* @param newGeometry THREE.Geometry
* @constructor
*/
class SetGeometryCommand extends Command {
constructor( editor, object, newGeometry ) {
super( editor );
this.type = 'SetGeometryCommand';
this.name = editor.strings.getKey( 'command/SetGeometry' );
this.updatable = true;
this.object = object;
this.oldGeometry = ( object !== undefined ) ? object.geometry : undefined;
this.newGeometry = newGeometry;
}
execute() {
this.object.geometry.dispose();
this.object.geometry = this.newGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
}
undo() {
this.object.geometry.dispose();
this.object.geometry = this.oldGeometry;
this.object.geometry.computeBoundingSphere();
this.editor.signals.geometryChanged.dispatch( this.object );
this.editor.signals.sceneGraphChanged.dispatch();
}
update( cmd ) {
this.newGeometry = cmd.newGeometry;
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldGeometry = this.object.geometry.toJSON();
output.newGeometry = this.newGeometry.toJSON();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldGeometry = parseGeometry( json.oldGeometry );
this.newGeometry = parseGeometry( json.newGeometry );
function parseGeometry( data ) {
const loader = new ObjectLoader();
return loader.parseGeometries( [ data ] )[ data.uuid ];
}
}
}
export { SetGeometryCommand };