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SetMaterialRangeCommand.js
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import { Command } from '../Command.js';
/**
* @param editor Editor
* @param object THREE.Object3D
* @param attributeName string
* @param newMinValue number
* @param newMaxValue number
* @constructor
*/
class SetMaterialRangeCommand extends Command {
constructor( editor, object, attributeName, newMinValue, newMaxValue, materialSlot ) {
super( editor );
this.type = 'SetMaterialRangeCommand';
this.name = editor.strings.getKey( 'command/SetMaterialRange' ) + ': ' + attributeName;
this.updatable = true;
this.object = object;
this.materialSlot = materialSlot;
this.material = this.editor.getObjectMaterial( object, materialSlot );
this.oldRange = ( this.material !== undefined && this.material[ attributeName ] !== undefined ) ? [ ...this.material[ attributeName ] ] : undefined;
this.newRange = [ newMinValue, newMaxValue ];
this.attributeName = attributeName;
}
execute() {
this.material[ this.attributeName ] = [ ...this.newRange ];
this.material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
undo() {
this.material[ this.attributeName ] = [ ...this.oldRange ];
this.material.needsUpdate = true;
this.editor.signals.objectChanged.dispatch( this.object );
this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot );
}
update( cmd ) {
this.newRange = [ ...cmd.newRange ];
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.attributeName = this.attributeName;
output.oldRange = [ ...this.oldRange ];
output.newRange = [ ...this.newRange ];
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.attributeName = json.attributeName;
this.oldRange = [ ...json.oldRange ];
this.newRange = [ ...json.newRange ];
this.object = this.editor.objectByUuid( json.objectUuid );
}
}
export { SetMaterialRangeCommand };