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main.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ydeineha <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2018/06/27 19:36:31 by ydeineha #+# #+# */
/* Updated: 2018/06/27 19:36:35 by ydeineha ### ########.fr */
/* */
/* ************************************************************************** */
#include "corewar.h"
void initialize_game(void)
{
g_game.players = 0;
g_game.proc_num = 0;
g_game.death_num = 0;
g_game.cycle = 0;
g_game.ctd = CYCLE_TO_DIE;
g_game.ctd_cur = 0;
g_game.checks = 0;
g_game.player_last_live = 1;
g_game.end = 0;
g_game.champ = NULL;
g_game.player = NULL;
g_game.board = NULL;
g_game.proc = NULL;
g_game.dump = false;
g_game.visu = false;
g_game.v = false;
g_game.a = false;
g_game.nbr_cycles = 0;
g_game.nbr_cycles_visu = 0;
g_game.number_v = 0;
g_game.win = NULL;
g_game.change = NULL;
}
int main(int argc, char **argv)
{
if (argc < 2)
usage();
else
{
initialize_game();
parse_args(argc, argv);
parse_champs();
start_game();
}
}