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tictac.js
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tictac.js
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var origBoard;
const huPlayer = 'O';
const aiPlayer = 'X';
const winCombos = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
]
const cells = document.querySelectorAll('.cell');
startGame();
function startGame() {
document.querySelector(".endgame").style.display = "none";
origBoard = Array.from(Array(9).keys());
for (var i = 0; i < cells.length; i++) {
cells[i].innerText = '';
cells[i].style.removeProperty('background-color');
cells[i].addEventListener('click', turnClick, false);
}
}
function turnClick(square) {
if (typeof origBoard[square.target.id] == 'number') {
turn(square.target.id, huPlayer)
if (!checkWin(origBoard, huPlayer) && !checkTie()) turn(bestSpot(), aiPlayer);
}
}
function turn(squareId, player) {
origBoard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player)
if (gameWon) gameOver(gameWon)
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) =>
(e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = { index: index, player: player };
break;
}
}
return gameWon;
}
function gameOver(gameWon) {
for (let index of winCombos[gameWon.index]) {
document.getElementById(index).style.backgroundColor =
gameWon.player == huPlayer ? "green" : "red";
}
for (var i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner(gameWon.player == huPlayer ? "Miracle!" : "Noob.");
}
function declareWinner(who) {
document.querySelector(".endgame").style.display = "flex";
document.querySelector(".endgame .text").innerText = who;
}
function emptySquares() {
return origBoard.filter(s => typeof s == 'number');
}
function bestSpot() {
return minimax(origBoard, aiPlayer).index;
}
function checkTie() {
if (emptySquares().length == 0) {
for (var i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner("Tie Game!")
return true;
}
return false;
}
function minimax(newBoard, player) {
var availSpots = emptySquares();
if (checkWin(newBoard, huPlayer)) {
return { score: -10 };
} else if (checkWin(newBoard, aiPlayer)) {
return { score: 10 };
} else if (availSpots.length === 0) {
return { score: 0 };
}
var moves = [];
for (var i = 0; i < availSpots.length; i++) {
var move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player == aiPlayer) {
var result = minimax(newBoard, huPlayer);
move.score = result.score;
} else {
var result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
var bestMove;
if (player === aiPlayer) {
var bestScore = -10000;
for (var i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
var bestScore = 10000;
for (var i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}