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LICENSE.txt
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Copyright (c) 2024, NVIDIA Corporation & affiliates. All rights reserved.
NVIDIA Source Code License for DiffusionTexturePainting
=======================================================================
1. Definitions
“Licensor” means any person or entity that distributes its Work.
“Work” means (a) the original work of authorship made available under
this license, which may include software, documentation, or other files,
and (b) any additions to or derivative works thereof that are made
available under this license.
The terms “reproduce,” “reproduction,” “derivative works,” and
“distribution” have the meaning as provided under U.S. copyright law;
provided, however, that for the purposes of this license, derivative works
shall not include works that remain separable from, or merely link
(or bind by name) to the interfaces of, the Work.
Works are “made available” under this license by including in or with
the Work either (a) a copyright notice referencing the applicability of
this license to the Work, or (b) a copy of this license.
2. License Grant
2.1 Copyright Grant. Subject to the terms and conditions of this license,
each Licensor grants to you a perpetual, worldwide, non-exclusive,
royalty-free, copyright license to use, reproduce, prepare derivative
works of, publicly display, publicly perform, sublicense and distribute
its Work and any resulting derivative works in any form.
3. Limitations
3.1 Redistribution. You may reproduce or distribute the Work only if
(a) you do so under this license, (b) you include a complete copy of
this license with your distribution, and (c) you retain without
modification any copyright, patent, trademark, or attribution notices
that are present in the Work.
3.2 Derivative Works. You may specify that additional or different terms
apply to the use, reproduction, and distribution of your derivative
works of the Work (“Your Terms”) only if (a) Your Terms provide that the
use limitation in Section 3.3 applies to your derivative works, and (b)
you identify the specific derivative works that are subject to Your Terms.
Notwithstanding Your Terms, this license (including the redistribution
requirements in Section 3.1) will continue to apply to the Work itself.
3.3 Use Limitation. The Work and any derivative works thereof only may be
used or intended for use non-commercially. Notwithstanding the foregoing,
NVIDIA Corporation and its affiliates may use the Work and any derivative
works commercially. As used herein, “non-commercially” means for research
or evaluation purposes only.
3.4 Patent Claims. If you bring or threaten to bring a patent claim against
any Licensor (including any claim, cross-claim or counterclaim in a lawsuit)
to enforce any patents that you allege are infringed by any Work, then your
rights under this license from such Licensor (including the grant in
Section 2.1) will terminate immediately.
3.5 Trademarks. This license does not grant any rights to use any Licensor’s
or its affiliates’ names, logos, or trademarks, except as necessary to
reproduce the notices described in this license.
3.6 Termination. If you violate any term of this license, then your rights
under this license (including the grant in Section 2.1) will terminate
immediately.
4. Disclaimer of Warranty.
THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT.
YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.
5. Limitation of Liability.
EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY,
WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY
LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE,
THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF
GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR
MALFUNCTION, OR ANY OTHER DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
=======================================================================