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RNInputManager uses wrong coordinates #132
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Hi wolfscaptain, I've tested this (also for a stretched view) but if I remove the local identifier nothing is working and touch is not detected. |
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Line 333:
gets the correct world space coordinates for the event, but declares them as local so they aren't actually sent to the correct object on line 336:
This is noticeable if you change the origin of the view port, since touch events just aren't triggered correctly for objects.
Removing the local identifier fixes this.
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