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load_yeti_cache.py
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load_yeti_cache.py
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import os
import json
import re
from collections import defaultdict
import clique
from maya import cmds
from openpype.settings import get_project_settings
from openpype.pipeline import (
load,
get_representation_path
)
from openpype.hosts.maya.api import lib
from openpype.hosts.maya.api.pipeline import containerise
# Do not reset these values on update but only apply on first load
# to preserve any potential local overrides
SKIP_UPDATE_ATTRS = {
"displayOutput",
"viewportDensity",
"viewportWidth",
"viewportLength",
}
def set_attribute(node, attr, value):
"""Wrapper of set attribute which ignores None values"""
if value is None:
return
lib.set_attribute(node, attr, value)
class YetiCacheLoader(load.LoaderPlugin):
"""Load Yeti Cache with one or more Yeti nodes"""
families = ["yeticache", "yetiRig"]
representations = ["fur"]
label = "Load Yeti Cache"
order = -9
icon = "code-fork"
color = "orange"
def load(self, context, name=None, namespace=None, data=None):
"""Loads a .fursettings file defining how to load .fur sequences
A single yeticache or yetiRig can have more than a single pgYetiMaya
nodes and thus load more than a single yeti.fur sequence.
The .fursettings file defines what the node names should be and also
what "cbId" attribute they should receive to match the original source
and allow published looks to also work for Yeti rigs and its caches.
"""
try:
family = context["representation"]["context"]["family"]
except ValueError:
family = "yeticache"
# Build namespace
asset = context["asset"]
if namespace is None:
namespace = self.create_namespace(asset["name"])
# Ensure Yeti is loaded
if not cmds.pluginInfo("pgYetiMaya", query=True, loaded=True):
cmds.loadPlugin("pgYetiMaya", quiet=True)
# Create Yeti cache nodes according to settings
path = self.filepath_from_context(context)
settings = self.read_settings(path)
nodes = []
for node in settings["nodes"]:
nodes.extend(self.create_node(namespace, node))
group_name = "{}:{}".format(namespace, name)
group_node = cmds.group(nodes, name=group_name)
project_name = context["project"]["name"]
settings = get_project_settings(project_name)
colors = settings['maya']['load']['colors']
c = colors.get(family)
if c is not None:
cmds.setAttr(group_node + ".useOutlinerColor", 1)
cmds.setAttr(group_node + ".outlinerColor",
(float(c[0])/255),
(float(c[1])/255),
(float(c[2])/255)
)
nodes.append(group_node)
self[:] = nodes
return containerise(
name=name,
namespace=namespace,
nodes=nodes,
context=context,
loader=self.__class__.__name__
)
def remove(self, container):
from maya import cmds
namespace = container["namespace"]
container_name = container["objectName"]
self.log.info("Removing '%s' from Maya.." % container["name"])
container_content = cmds.sets(container_name, query=True)
nodes = cmds.ls(container_content, long=True)
nodes.append(container_name)
try:
cmds.delete(nodes)
except ValueError:
# Already implicitly deleted by Maya upon removing reference
pass
cmds.namespace(removeNamespace=namespace, deleteNamespaceContent=True)
def update(self, container, representation):
namespace = container["namespace"]
container_node = container["objectName"]
path = get_representation_path(representation)
settings = self.read_settings(path)
# Collect scene information of asset
set_members = lib.get_container_members(container)
container_root = lib.get_container_transforms(container,
members=set_members,
root=True)
scene_nodes = cmds.ls(set_members, type="pgYetiMaya", long=True)
# Build lookup with cbId as keys
scene_lookup = defaultdict(list)
for node in scene_nodes:
cb_id = lib.get_id(node)
scene_lookup[cb_id].append(node)
# Re-assemble metadata with cbId as keys
meta_data_lookup = {n["cbId"]: n for n in settings["nodes"]}
# Delete nodes by "cbId" that are not in the updated version
to_delete_lookup = {cb_id for cb_id in scene_lookup.keys() if
cb_id not in meta_data_lookup}
if to_delete_lookup:
# Get nodes and remove entry from lookup
to_remove = []
for _id in to_delete_lookup:
# Get all related nodes
shapes = scene_lookup[_id]
# Get the parents of all shapes under the ID
transforms = cmds.listRelatives(shapes,
parent=True,
fullPath=True) or []
to_remove.extend(shapes + transforms)
# Remove id from lookup
scene_lookup.pop(_id, None)
cmds.delete(to_remove)
for cb_id, node_settings in meta_data_lookup.items():
if cb_id not in scene_lookup:
# Create new nodes
self.log.info("Creating new nodes ..")
new_nodes = self.create_node(namespace, node_settings)
cmds.sets(new_nodes, addElement=container_node)
cmds.parent(new_nodes, container_root)
else:
# Update the matching nodes
scene_nodes = scene_lookup[cb_id]
lookup_result = meta_data_lookup[cb_id]["name"]
# Remove namespace if any (e.g.: "character_01_:head_YNShape")
node_name = lookup_result.rsplit(":", 1)[-1]
for scene_node in scene_nodes:
# Get transform node, this makes renaming easier
transforms = cmds.listRelatives(scene_node,
parent=True,
fullPath=True) or []
assert len(transforms) == 1, "This is a bug!"
# Get scene node's namespace and rename the transform node
lead = scene_node.rsplit(":", 1)[0]
namespace = ":{}".format(lead.rsplit("|")[-1])
new_shape_name = "{}:{}".format(namespace, node_name)
new_trans_name = new_shape_name.rsplit("Shape", 1)[0]
transform_node = transforms[0]
cmds.rename(transform_node,
new_trans_name,
ignoreShape=False)
# Get the newly named shape node
yeti_nodes = cmds.listRelatives(new_trans_name,
children=True)
yeti_node = yeti_nodes[0]
for attr, value in node_settings["attrs"].items():
if attr in SKIP_UPDATE_ATTRS:
continue
set_attribute(attr, value, yeti_node)
cmds.setAttr("{}.representation".format(container_node),
str(representation["_id"]),
typ="string")
def switch(self, container, representation):
self.update(container, representation)
# helper functions
def create_namespace(self, asset):
"""Create a unique namespace
Args:
asset (dict): asset information
"""
asset_name = "{}_".format(asset)
prefix = "_" if asset_name[0].isdigit()else ""
namespace = lib.unique_namespace(
asset_name,
prefix=prefix,
suffix="_"
)
return namespace
def get_cache_node_filepath(self, root, node_name):
"""Get the cache file path for one of the yeti nodes.
All caches with more than 1 frame need cache file name set with `%04d`
If the cache has only one frame we return the file name as we assume
it is a snapshot.
This expects the files to be named after the "node name" through
exports with <Name> in Yeti.
Args:
root(str): Folder containing cache files to search in.
node_name(str): Node name to search cache files for
Returns:
str: Cache file path value needed for cacheFileName attribute
"""
name = node_name.replace(":", "_")
pattern = r"^({name})(\.[0-9]+)?(\.fur)$".format(name=re.escape(name))
files = [fname for fname in os.listdir(root) if re.match(pattern,
fname)]
if not files:
self.log.error("Could not find cache files for '{}' "
"with pattern {}".format(node_name, pattern))
return
if len(files) == 1:
# Single file
return os.path.join(root, files[0])
# Get filename for the sequence with padding
collections, remainder = clique.assemble(files)
assert not remainder, "This is a bug"
assert len(collections) == 1, "This is a bug"
collection = collections[0]
# Formats name as {head}%d{tail} like cache.%04d.fur
fname = collection.format("{head}{padding}{tail}")
return os.path.join(root, fname)
def create_node(self, namespace, node_settings):
"""Create nodes with the correct namespace and settings
Args:
namespace(str): namespace
node_settings(dict): Single "nodes" entry from .fursettings file.
Returns:
list: Created nodes
"""
nodes = []
# Get original names and ids
orig_transform_name = node_settings["transform"]["name"]
orig_shape_name = node_settings["name"]
# Add namespace
transform_name = "{}:{}".format(namespace, orig_transform_name)
shape_name = "{}:{}".format(namespace, orig_shape_name)
# Create pgYetiMaya node
transform_node = cmds.createNode("transform",
name=transform_name)
yeti_node = cmds.createNode("pgYetiMaya",
name=shape_name,
parent=transform_node)
lib.set_id(transform_node, node_settings["transform"]["cbId"])
lib.set_id(yeti_node, node_settings["cbId"])
nodes.extend([transform_node, yeti_node])
# Update attributes with defaults
attributes = node_settings["attrs"]
attributes.update({
"verbosity": 2,
"fileMode": 1,
# Fix render stats, like Yeti's own
# ../scripts/pgYetiNode.mel script
"visibleInReflections": True,
"visibleInRefractions": True
})
if "viewportDensity" not in attributes:
attributes["viewportDensity"] = 0.1
# Apply attributes to pgYetiMaya node
for attr, value in attributes.items():
set_attribute(attr, value, yeti_node)
# Connect to the time node
cmds.connectAttr("time1.outTime", "%s.currentTime" % yeti_node)
return nodes
def read_settings(self, path):
"""Read .fursettings file and compute some additional attributes"""
with open(path, "r") as fp:
fur_settings = json.load(fp)
if "nodes" not in fur_settings:
raise RuntimeError("Encountered invalid data, "
"expected 'nodes' in fursettings.")
# Compute the cache file name values we want to set for the nodes
root = os.path.dirname(path)
for node in fur_settings["nodes"]:
cache_filename = self.get_cache_node_filepath(
root=root, node_name=node["name"])
attrs = node.get("attrs", {}) # allow 'attrs' to not exist
attrs["cacheFileName"] = cache_filename
node["attrs"] = attrs
return fur_settings