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GUi scaling with hires displays #705
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Theres a whole chat about this some time ago in the discord channel. I found some good resources there. Also I use this for the moment: Set env var: Which has solved most issues on my 4k laptop screen with Pype UI. |
@karmakat i know about https://doc.qt.io/qt-5/highdpi.html I've read it many times. But that's not in maya or nuke (don't know if houdini, resolve, et.c have it). |
Hi, |
Good to know that at least from Nuke 12 it works :) In Nuke 11 are viewer and node graph broken. |
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fixed for now with "QT_AUTO_SCREEN_SCALE_FACTOR": "1" variable in 3.0 |
@antirotor could you report what Qt version you checked with? Is this standalone loader? or using inside a particular host (and thus possibly using a different Qt version and/or different Qt vars from the host) |
This is Maya 2024 on Windows, Qt from Maya - 5.15.2, on 3200x2000 display set with 200% scaling and 1920x1200 set with 100% |
Can you reproduce the issue in standalone loader from Tray? It might be Maya-specific |
standalone tools like tray publisher and loader are OK, just Maya and Max so far. Nuke works fine too. We are setting:
"vanilla" maya has just:
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Describe the bug
All of our GUIs don't scale correctly on high-resolution monitors. The text gets so small, that It's pretty much unusable. For me in particular it's happening on 4k 15 inch laptop.
To Reproduce
Run Pype on 4k monitor and squint your eyes.
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
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Desktop:
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