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AY-6937_skeletalAnim bake joints #146

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ynbot opened this issue Oct 11, 2024 · 0 comments
Open

AY-6937_skeletalAnim bake joints #146

ynbot opened this issue Oct 11, 2024 · 0 comments
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sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition

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@ynbot
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ynbot commented Oct 11, 2024

Please describe the enhancement you have in mind and explain what the current shortcomings are?

at the moment the fbx extractor doesn't bake the skeletalAnim, so all of the input connections to the joints are being exported inside the FBX like all sorts of controllers and any other connection made by constraints Ideally the FBX extractor would fully bake those joints, removing any input connections before export

How would you imagine the implementation of the enhancemenent?

No response

Describe alternatives you've considered:

No response

Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-6937

@ynbot ynbot added sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition labels Oct 11, 2024
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Labels
sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition
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