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Please describe the feature you have in mind and explain what the current shortcomings are?
Currently the Hardware Fog settings (and more!) for Extract Review are all defined by Studio/Project Settings: ayon+settings://maya/publish/ExtractPlayblast/profiles/0/capture_preset/ViewportOptions/fogging
However, more often than not the "start" and "end" for hardware fog may be very scene dependent and usually not something you'd want to override project-wide. We should make it so that the artist can take control over whatever is scene-specific, but maybe force other defaults project wide from e.g. presets.
How would you imagine the implementation of the feature?
The problematic thing here becomes "how" do we allow the user to set the scene-specific settings. We still want the artist to be able to configure things the way they usually do - because that's what they know.
Luckily the hardware fog is already defined scene-wide instead of per viewport or camera - so we could allow a toggle to "use scene settings" easily (which is on hardwareRenderingGlobals node).
Another approach could be to still store it on the instance, but have some sort of Publisher UI button to take the settings from the scene easily so that at least the user can publish what they're seeing, etc.
Are there any labels you wish to add?
I have added the relevant labels to the enhancement request.
Describe alternatives you've considered:
No response
Additional context:
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Please describe the feature you have in mind and explain what the current shortcomings are?
Currently the Hardware Fog settings (and more!) for Extract Review are all defined by Studio/Project Settings:
ayon+settings://maya/publish/ExtractPlayblast/profiles/0/capture_preset/ViewportOptions/fogging
However, more often than not the "start" and "end" for hardware fog may be very scene dependent and usually not something you'd want to override project-wide. We should make it so that the artist can take control over whatever is scene-specific, but maybe force other defaults project wide from e.g. presets.
How would you imagine the implementation of the feature?
The problematic thing here becomes "how" do we allow the user to set the scene-specific settings. We still want the artist to be able to configure things the way they usually do - because that's what they know.
Luckily the hardware fog is already defined scene-wide instead of per viewport or camera - so we could allow a toggle to "use scene settings" easily (which is on
hardwareRenderingGlobals
node).Another approach could be to still store it on the instance, but have some sort of Publisher UI button to take the settings from the scene easily so that at least the user can publish what they're seeing, etc.
Are there any labels you wish to add?
Describe alternatives you've considered:
No response
Additional context:
No response
The text was updated successfully, but these errors were encountered: