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Please describe the feature you have in mind and explain what the current shortcomings are?
Caching from Maya on Deadline was feature we had in OpenPype, but because of architectural changes we dropped it.
Similar to workflows now allowed in Houdini, we need to re-implement this in Maya too: ability to offload maya jobs to farm and publish their results. Caching (sims, fur, points, ...)
Here is original OpenPype implementation:
Related:
How would you imagine the implementation of the feature?
No response
Describe alternatives you've considered:
No response
Additional context:
link to discussion on Discord (might be a private channel)
This issue was automatically created from Clickup ticket AY-6058
The text was updated successfully, but these errors were encountered:
Please describe the feature you have in mind and explain what the current shortcomings are?
Caching from Maya on Deadline was feature we had in OpenPype, but because of architectural changes we dropped it.
Similar to workflows now allowed in Houdini, we need to re-implement this in Maya too: ability to offload maya jobs to farm and publish their results. Caching (sims, fur, points, ...)
Here is original OpenPype implementation:
Related:
How would you imagine the implementation of the feature?
No response
Describe alternatives you've considered:
No response
Additional context:
link to discussion on Discord
(might be a private channel)
This issue was automatically created from Clickup ticket AY-6058
The text was updated successfully, but these errors were encountered: