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One of the challenges with this I considered is that if you have AllowAllocationAfterFreezeTime: true, then if you buy a more expensive pistol after the round has started, the plugin would need to remove the armor. But if you then sell it back, select a glock/usp/p200 again, the plugin would not be able to give the armor back otherwise it would be a very easy way to cheat. I think the solution to this is a loadout system like I described here: #66 (comment)
Can add an optional configuration for the pistol round.
When selecting a nondefault pistol in a pistol round, remove the player's armor so that it is 0.
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