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main.py
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import pygame
import pygame.freetype
from pygame.sprite import Sprite
from pygame.rect import Rect
from enum import Enum
import UIElement
import title_screen
from Agent import *
from GreedyAgent import *
from title_screen import *
import US_SCREEN
from US_SCREEN import *
import EG_SCREEN
from EG_SCREEN import *
import select_screen
from select_screen import *
BLUE = (9, 5, 101)
WHITE = (255, 255, 255)
DARKRED=(229,12,22)
DARKBLUE=(2,8,126)
def main():
pygame.init()
screen = pygame.display.set_mode((1400, 750))
game_state = GameState.TITLE
running = True
pygame.mouse.set_visible(False) # hide the cursor
MANUAL_CURSOR = pygame.image.load('assets/mouse.png').convert_alpha()
screen.blit(MANUAL_CURSOR, (pygame.mouse.get_pos()))
# create super class for state
random_state=EG_STATE(None,None)
while running:
if game_state == GameState.TITLE:
game_state = title_screen(screen)
if game_state == GameState.NEWGAME:
game_state = select_screen(screen,random_state)
if game_state == GameState.QUIT:
pygame.quit()
break
if(game_state== GameState.egypt):
if (random_state.agent1 != None and random_state.agent2 != None and random_state.agent1.color != random_state.agent2.color):
game_state = eg_screen(screen, random_state.agent1, random_state.agent2)
else:
ctypes.windll.user32.MessageBoxW(0, "PLEASE SELECT 2 DIFFERENT COLOR PLAYERS", 1)
game_state = select_screen(screen, random_state)
print("PLEASE SELECT PLAYER")
if (game_state == GameState.us):
if(random_state.agent1 !=None and random_state.agent2!=None and random_state.agent1.color != random_state.agent2.color ):
game_state = us_screen(screen,random_state.agent1,random_state.agent2)
else:
ctypes.windll.user32.MessageBoxW(0, "PLEASE SELECT 2 DIFFERENT COLOR PLAYERS", 1)
game_state = select_screen(screen, random_state)
print("PLEASE SELECT PLAYER")
return
# call main when the script is run
if __name__ == "__main__":
main()