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Copy pathSpells
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Spells
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// Heal
First Aid
Heal Wounds
Alertness (4 turns, stamina)
Regenerate (3 turns)
// Attack
Magic Arrow (3 turns)
Could Touch (2 turns)
Vampiric Touch (heals 10% of damage)
Chain lightning (3 monsters)
Circle of death (all nearby monsters)
Fireball
Moonbeam (5 monsters nearby, 2 turns)
// Bonus
True Strike (damage bonus 15%, 5 turns)
Barkskin (armor boost, 10 turns)
Stoneskin (armor boost superior, 15 turns)
Bless (max damage, 8 turns)
Blur (monster does minimum damage)
Mirror Shield (reflects 20% damage, 5 turns)
// Motion Modifiers
Shocking Grasp (monster do not move next turn)
Confusion (monster moves in a random direction for 3 turns)
Earthquake (monsters nearby do not move for 3 turns)
Entangle (monster can not move for 5 turns)
// Other
Invisibility (monsters stop to and will not chase you, 15 turns)
Globe of Invulnerability (god mode)
Detect Monster (shows surrounding monsters on the map, 10 turns)
Find traps (show traps on the map, 20 turns)
Misty Step (teleport a few steps away)
Create Food