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OS's SMG recoil seems different from 0.75b's when crouched #551

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kmsiapps opened this issue Jan 15, 2017 · 4 comments
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OS's SMG recoil seems different from 0.75b's when crouched #551

kmsiapps opened this issue Jan 15, 2017 · 4 comments
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AoSβ compatibility bug some feature is broken

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@kmsiapps
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kmsiapps commented Jan 15, 2017

I conducted some experiments comparing OS's smg recoil and 0.75b's.
I crouched and shot SMG on the block at the same disatnce, but destroyed block's height seems different.

os
// Openspades

0 75b
//0.75B

comparison
// Comparison (L-OS, R-0.75B)
// OS reached 4-height blocks, but 0.75B only reached 2-height blocks

@kmsiapps
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Recorded videos here
Videos.zip

@feikname feikname added AoSβ compatibility bug some feature is broken labels Jan 15, 2017
@yvt
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yvt commented Feb 9, 2017

Thank you for the measurement result! So it appears that SMG's recoil is halved (precisely, reduced by 52%, according to my precise measurement on that recording) if you are crouching. Do you think the same apply for other weapons?

@kmsiapps
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@yvt
When standing, OS's recoil seems identical to 0.75's (Rifle and Shotgun, SMG not tested) while it's quite different when crouching. It seems OS doesn't reduce recoil when crouched, cause standing-recoil looks same with crouching-recoil on both weapons.

Comparison.zip
(Can be bit inaccurate because of slightly different initial mouse location)

@yvt
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yvt commented Feb 10, 2017

@kmsiapps Thank you for the further investigation. I'll push a fix soon.

@yvt yvt closed this as completed in 38529b7 Feb 10, 2017
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