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Mutators.md

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Contents

  1. Main page
  2. Mutators
  3. Changelog

Mutators list

Melee Damage

Category: Melee Mutators.

  • =1: All melee weapons deal 1 damage;
  • x0.125: All melee weapons deal 8x less damage;
  • x0.25: All melee weapons deal 4x less damage;
  • x0.5: All melee weapons deal 2x less damage;
  • x2: All melee weapons deal 2x more damage;
  • x4: All melee weapons deal 4x more damage;
  • x8: All melee weapons deal 8x more damage;
  • x999: All melee weapons deal 999x more damage;

Conflict with: "No Melee".

Melee Durability

Category: Melee Mutators.

  • =1: All melee weapons appear with 1 durability;
  • x0.125: All melee weapons appear with 8x less durability;
  • x0.25: All melee weapons appear with 4x less durability;
  • x0.5: All melee weapons appear with 2x less durability;
  • x2: All melee weapons appear with 2x more durability;
  • x4: All melee weapons appear with 4x more durability;
  • x8: All melee weapons appear with 8x more durability;

Conflict with: "No Melee", "Infinite Melee Durability".

Melee Lunge

Category: Melee Mutators.

  • x0: All melee weapons don't lunge;
  • x0.125: All melee weapons have 8x shorter lunges;
  • x0.25: All melee weapons have 4x shorter lunges;
  • x0.5: All melee weapons have 2x shorter lunges;
  • x2: All melee weapons have 2x longer lunges;
  • x4: All melee weapons have 4x longer lunges;
  • x8: All melee weapons have 8x longer lunges;

Conflict with: "No Melee".

Melee Speed

Category: Melee Mutators.

  • x0.25: All melee weapons attack 4x slower;
  • x0.5: All melee weapons attack 2x slower;
  • x2: All melee weapons attack 2x faster;
  • x4: All melee weapons attack 4x faster;

Conflict with: "No Melee".

Thrown Damage

Category: Melee Mutators.

  • =1: All thrown weapons deal 1 damage;
  • x0.125: All thrown weapons deal 8x less damage;
  • x0.25: All thrown weapons deal 4x less damage;
  • x0.5: All thrown weapons deal 2x less damage;
  • x2: All thrown weapons deal 2x more damage;
  • x4: All thrown weapons deal 4x more damage;
  • x8: All thrown weapons deal 8x more damage;
  • x999: All thrown weapons deal 999x more damage;

Conflict with: none.

Thrown Count

Category: Thrown Mutators.

  • =1: All thrown weapons appear in stacks of 1;
  • x0.125: All thrown weapons appear in 8x smaller stacks;
  • x0.25: All thrown weapons appear in 4x smaller stacks;
  • x0.5: All thrown weapons appear in 2x smaller stacks;
  • x2: All thrown weapons appear in 2x larger stacks;
  • x4: All thrown weapons appear in 4x larger stacks;
  • x8: All thrown weapons appear in 8x larger stacks;

Conflict with: none.

Thrown Distance

Category: Thrown Mutators.

  • x0.125: All thrown weapons can be thrown at 8x smaller distance;
  • x0.25: All thrown weapons can be thrown at 4x smaller distance;
  • x0.5: All thrown weapons can be thrown at 2x smaller distance;
  • x2: All thrown weapons can be thrown at 2x greater distance;
  • x4: All thrown weapons can be thrown at 4x greater distance;
  • x8: All thrown weapons can be thrown at 8x greater distance;

Conflict with: none.

Ranged Damage

Category: Ranged Mutators.

  • =1: All ranged weapons deal 1 damage;
  • x0.125: All ranged weapons deal 8x less damage;
  • x0.25: All ranged weapons deal 4x less damage;
  • x0.5: All ranged weapons deal 2x less damage;
  • x2: All ranged weapons deal 2x more damage;
  • x4: All ranged weapons deal 4x more damage;
  • x8: All ranged weapons deal 8x more damage;
  • x999: All ranged weapons deal 999x more damage;

Conflict with: "No Guns".

Ranged Ammo

Category: Ranged Mutators.

  • =1: All ranged weapons appear with 1 ammo;
  • x0.125: All ranged weapons appear with 8x less ammo;
  • x0.25: All ranged weapons appear with 4x less ammo;
  • x0.5: All ranged weapons appear with 2x less ammo;
  • x2: All ranged weapons appear with 2x more ammo;
  • x4: All ranged weapons appear with 4x more ammo;
  • x8: All ranged weapons appear with 8x more ammo;

Conflict with: "No Guns", "Infinite Ammo".

Ranged Firerate

Category: Ranged Mutators.

  • x0.125: All ranged weapons have 8x slower rate of fire;
  • x0.25: All ranged weapons have 4x slower rate of fire;
  • x0.5: All ranged weapons have 2x slower rate of fire;
  • x2: All ranged weapons have 2x faster rate of fire;
  • x4: All ranged weapons have 4x faster rate of fire;
  • x8: All ranged weapons have 8x faster rate of fire;

Conflict with: "No Guns".

Fully Automatic Ranged Weapons

Category: Ranged Mutators.

Conflict with: "No Guns".

Projectile Speed

Category: Projectile Mutators.

  • x0: All projectiles travel at zero speed;
  • x0.125: All projectiles travel at 8x lower speed;
  • x0.25: All projectiles travel at 4x lower speed;
  • x0.5: All projectiles travel at 2x lower speed;
  • x2: All projectiles travel at 2x greater speed;
  • x4: All projectiles travel at 4x greater speed;
  • x8: All projectiles travel at 8x greater speed;

Conflict with: none.

Projectile Types

Category: Projectile Mutators.

  • Rocket: All projectiles are rockets;
  • Random: All projectiles are random;
  • Random Effect: All projectiles are Water Pistol bullets with random effects;

Conflict with: none.

Explosion Damage

Category: Explosion Mutators.

  • =1: All explosions deal 1 damage;
  • x0.125: All explosions deal 8x less damage;
  • x0.25: All explosions deal 4x less damage;
  • x0.5: All explosions deal 2x less damage;
  • x2: All explosions deal 2x more damage;
  • x4: All explosions deal 4x more damage;
  • x8: All explosions deal 8x more damage;
  • x999: All explosions deal 999x more damage;

Conflict with: none.

Explosion Power

Category: Explosion Mutators.

  • x0.125: All explosions are 8x smaller;
  • x0.25: All explosions are 4x smaller;
  • x0.5: All explosions are 2x smaller;
  • x2: All explosions are 2x bigger;
  • x4: All explosions are 4x bigger;
  • x8: All explosions are 8x bigger;

Conflict with: none.