- Melee Damage =1/x0.125/x0.25/x0.5/x2/x4/x8/x999;
- Melee Durability =1/x0.125/x0.25/x0.5/x2/x4/x8;
- Melee Lunge x0/x0.125/x0.25/x0.5/x2/x4/x8;
- Melee Speed x0.25/x0.5/x2/x4;
- Thrown Damage =1/x0.125/x0.25/x0.5/x2/x4/x8/x999;
- Thrown Count =1/x0.125/x0.25/x0.5/x2/x4/x8;
- Thrown Distance x0.125/x0.25/x0.5/x2/x4/x8;
- Ranged Damage =1/x0.125/x0.25/x0.5/x2/x4/x8/x999;
- Ranged Ammo =1/x0.125/x0.25/x0.5/x2/x4/x8;
- Ranged Firerate x0.125/x0.25/x0.5/x2/x4/x8;
- Fully Automatic Ranged Weapons;
- Projectile Speed x0/x0.125/x0.25/x0.5/x2/x4/x8;
- Rocket/Random/Random Effect Projectiles;
- Explosion Damage =1/x0.125/x0.25/x0.5/x2/x4/x8/x999;
- Explosion Power x0.125/x0.25/x0.5/x2/x4/x8;
Category: Melee Mutators.
- =1: All melee weapons deal 1 damage;
- x0.125: All melee weapons deal 8x less damage;
- x0.25: All melee weapons deal 4x less damage;
- x0.5: All melee weapons deal 2x less damage;
- x2: All melee weapons deal 2x more damage;
- x4: All melee weapons deal 4x more damage;
- x8: All melee weapons deal 8x more damage;
- x999: All melee weapons deal 999x more damage;
Conflict with: "No Melee".
Category: Melee Mutators.
- =1: All melee weapons appear with 1 durability;
- x0.125: All melee weapons appear with 8x less durability;
- x0.25: All melee weapons appear with 4x less durability;
- x0.5: All melee weapons appear with 2x less durability;
- x2: All melee weapons appear with 2x more durability;
- x4: All melee weapons appear with 4x more durability;
- x8: All melee weapons appear with 8x more durability;
Conflict with: "No Melee", "Infinite Melee Durability".
Category: Melee Mutators.
- x0: All melee weapons don't lunge;
- x0.125: All melee weapons have 8x shorter lunges;
- x0.25: All melee weapons have 4x shorter lunges;
- x0.5: All melee weapons have 2x shorter lunges;
- x2: All melee weapons have 2x longer lunges;
- x4: All melee weapons have 4x longer lunges;
- x8: All melee weapons have 8x longer lunges;
Conflict with: "No Melee".
Category: Melee Mutators.
- x0.25: All melee weapons attack 4x slower;
- x0.5: All melee weapons attack 2x slower;
- x2: All melee weapons attack 2x faster;
- x4: All melee weapons attack 4x faster;
Conflict with: "No Melee".
Category: Melee Mutators.
- =1: All thrown weapons deal 1 damage;
- x0.125: All thrown weapons deal 8x less damage;
- x0.25: All thrown weapons deal 4x less damage;
- x0.5: All thrown weapons deal 2x less damage;
- x2: All thrown weapons deal 2x more damage;
- x4: All thrown weapons deal 4x more damage;
- x8: All thrown weapons deal 8x more damage;
- x999: All thrown weapons deal 999x more damage;
Conflict with: none.
Category: Thrown Mutators.
- =1: All thrown weapons appear in stacks of 1;
- x0.125: All thrown weapons appear in 8x smaller stacks;
- x0.25: All thrown weapons appear in 4x smaller stacks;
- x0.5: All thrown weapons appear in 2x smaller stacks;
- x2: All thrown weapons appear in 2x larger stacks;
- x4: All thrown weapons appear in 4x larger stacks;
- x8: All thrown weapons appear in 8x larger stacks;
Conflict with: none.
Category: Thrown Mutators.
- x0.125: All thrown weapons can be thrown at 8x smaller distance;
- x0.25: All thrown weapons can be thrown at 4x smaller distance;
- x0.5: All thrown weapons can be thrown at 2x smaller distance;
- x2: All thrown weapons can be thrown at 2x greater distance;
- x4: All thrown weapons can be thrown at 4x greater distance;
- x8: All thrown weapons can be thrown at 8x greater distance;
Conflict with: none.
Category: Ranged Mutators.
- =1: All ranged weapons deal 1 damage;
- x0.125: All ranged weapons deal 8x less damage;
- x0.25: All ranged weapons deal 4x less damage;
- x0.5: All ranged weapons deal 2x less damage;
- x2: All ranged weapons deal 2x more damage;
- x4: All ranged weapons deal 4x more damage;
- x8: All ranged weapons deal 8x more damage;
- x999: All ranged weapons deal 999x more damage;
Conflict with: "No Guns".
Category: Ranged Mutators.
- =1: All ranged weapons appear with 1 ammo;
- x0.125: All ranged weapons appear with 8x less ammo;
- x0.25: All ranged weapons appear with 4x less ammo;
- x0.5: All ranged weapons appear with 2x less ammo;
- x2: All ranged weapons appear with 2x more ammo;
- x4: All ranged weapons appear with 4x more ammo;
- x8: All ranged weapons appear with 8x more ammo;
Conflict with: "No Guns", "Infinite Ammo".
Category: Ranged Mutators.
- x0.125: All ranged weapons have 8x slower rate of fire;
- x0.25: All ranged weapons have 4x slower rate of fire;
- x0.5: All ranged weapons have 2x slower rate of fire;
- x2: All ranged weapons have 2x faster rate of fire;
- x4: All ranged weapons have 4x faster rate of fire;
- x8: All ranged weapons have 8x faster rate of fire;
Conflict with: "No Guns".
Category: Ranged Mutators.
Conflict with: "No Guns".
Category: Projectile Mutators.
- x0: All projectiles travel at zero speed;
- x0.125: All projectiles travel at 8x lower speed;
- x0.25: All projectiles travel at 4x lower speed;
- x0.5: All projectiles travel at 2x lower speed;
- x2: All projectiles travel at 2x greater speed;
- x4: All projectiles travel at 4x greater speed;
- x8: All projectiles travel at 8x greater speed;
Conflict with: none.
Category: Projectile Mutators.
- Rocket: All projectiles are rockets;
- Random: All projectiles are random;
- Random Effect: All projectiles are Water Pistol bullets with random effects;
Conflict with: none.
Category: Explosion Mutators.
- =1: All explosions deal 1 damage;
- x0.125: All explosions deal 8x less damage;
- x0.25: All explosions deal 4x less damage;
- x0.5: All explosions deal 2x less damage;
- x2: All explosions deal 2x more damage;
- x4: All explosions deal 4x more damage;
- x8: All explosions deal 8x more damage;
- x999: All explosions deal 999x more damage;
Conflict with: none.
Category: Explosion Mutators.
- x0.125: All explosions are 8x smaller;
- x0.25: All explosions are 4x smaller;
- x0.5: All explosions are 2x smaller;
- x2: All explosions are 2x bigger;
- x4: All explosions are 4x bigger;
- x8: All explosions are 8x bigger;
Conflict with: none.