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Unable to reproduce quality #1
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Hi thanks a lot for the comment, I may take a look and see what settings work best for that texture. As a sidenote, please take also a look at https://github.com/ubergmann/psgan , our latest algorithm can handle much more diverse texture images. |
That's great to hear! We've implemented gatys on C++ windows caffe but are now looking to get the speed and texture size up, so this looks promising if we can get it to work. |
Some of the artifacts of the images may be a general issue with deconv. filter implementations, see I changed a bit the parameters and tried with your texture nz = 20 # num of dim for Z at each field position also used 4 mirrored versions of your texture for data augmentation - since it is a bit small for a good texture This is what I got, looks a bit better than yours ? |
Ah, okay, that's good to know. I'll play around with it some more. I'm aware of the checkerboard link, so I'll take a look at that after we've played around with parameterization a bit. Thank you! |
Hello,
I was interested in checking this out as it proposes to preserve larger features, create larger textures, and generate faster than Gatys. But outside your model that you've uploaded, I cannot produce good results on textures that I give it myself.
This is the source texture I used, a 512x512
After over an hour and half of training (on a Titan X Pascal), this is the snapshot:
It doesn't seem like the default parameterization do very well. We've trained for over 20 hours and it pretty much stays at this level of quality.
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