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minimap should preserve position after reopen when its changed from the player position
display entities
API:
Get the color of each block:
// Player position:bot.entity.position// Get block name:bot.world.getBlock(newVec3(x,y,z))?.name// e.g. oak_log// Skip blocks that have boundingBox === 'empty' and don't have the color (for example lava has the color so it should be rendered)// You can get block colors from prismarine-viewer/viewer/lib/moreBlockDataGenerated.json (just import this file)
And there is a json file (fallback color - black).
Minimap in HUD should be small and look like this:
The text was updated successfully, but these errors were encountered:
Implement full-screen map with fullscreen canvas.
API:
Get the color of each block:
And there is a json file (fallback color - black).
Minimap in HUD should be small and look like this:
The text was updated successfully, but these errors were encountered: