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ModifierUI.cs
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ModifierUI.cs
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using AccessAbility.Configuration;
using BeatSaberMarkupLanguage.Attributes;
using BeatSaberMarkupLanguage.Components.Settings;
using BeatSaberMarkupLanguage.GameplaySetup;
using BeatSaberMarkupLanguage.Parser;
using HarmonyLib;
using System;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Zenject;
namespace AccessAbility
{
internal sealed class ModifierUI : IInitializable, IDisposable, INotifyPropertyChanged
{
private static GameplayModifiersPanelController gameplayModifiersPanelController;
public event PropertyChangedEventHandler PropertyChanged;
public void Initialize()
{
GameplaySetup.instance.AddTab("AccessAbility", "AccessAbility.ModifierUI.bsml", this, MenuType.All);
Donate.Refresh_Text();
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Update_Dynamic)));
}
public void Dispose()
{
if (GameplaySetup.instance != null)
{
GameplaySetup.instance.RemoveTab("AccessAbility");
}
}
// BS 1.21.0 Addition
[UIValue("enabled")]
private bool Enabled
{
get => PluginConfig.Instance.enabled;
set
{
PluginConfig.Instance.enabled = value;
}
}
[UIAction("set_enabled")]
private void Set_Enabled(bool value)
{
Enabled = value;
Refresh_Modifier_UI();
}
[UIValue("increment_value_blue")]
private int Increment_Value_Blue
{
get => PluginConfig.Instance.blue_mode;
set
{
PluginConfig.Instance.blue_mode = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Increment_Value_Blue)));
}
}
[UIAction("increment_formatter_blue")]
private string Increment_Formatter_Blue(int value) => ((Mode_Enum)value).ToString();
[UIValue("increment_value_red")]
private int Increment_Value_Red
{
get => PluginConfig.Instance.red_mode;
set
{
PluginConfig.Instance.red_mode = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Increment_Value_Red)));
}
}
[UIAction("increment_formatter_red")]
private string Increment_Formatter_Red(int value) => ((Mode_Enum)value).ToString();
[UIComponent("dissolve_slider")]
private SliderSetting Dissolve_Slider;
[UIValue("dissolve_distance")]
private float Dissolve_Distance
{
get => PluginConfig.Instance.dissolve_distance;
set
{
PluginConfig.Instance.dissolve_distance = value;
}
}
[UIAction("set_dissolve_distance")]
private void Set_Dissolve_Distance(float value)
{
Dissolve_Distance = value;
}
// BS 1.21.0 Addition
[UIValue("yeet_arcs")]
private bool Yeet_Arcs
{
get => PluginConfig.Instance.yeet_arcs;
set
{
PluginConfig.Instance.yeet_arcs = value;
}
}
[UIAction("set_yeet_arcs")]
private void Set_Yeet_Arcs(bool value)
{
Yeet_Arcs = value;
Refresh_Modifier_UI();
}
[UIValue("yeet_chains")]
private bool Yeet_Chains
{
get => PluginConfig.Instance.yeet_chains;
set
{
PluginConfig.Instance.yeet_chains = value;
}
}
[UIAction("set_yeet_chains")]
private void Set_Yeet_Chains(bool value)
{
Yeet_Chains = value;
Refresh_Modifier_UI();
}
[UIValue("yeet_dots")]
private bool Yeet_Dots
{
get => PluginConfig.Instance.yeet_dots;
set
{
PluginConfig.Instance.yeet_dots = value;
}
}
[UIAction("set_yeet_dots")]
private void Set_Yeet_Dots(bool value)
{
Yeet_Dots = value;
}
[UIValue("yeet_bombs")]
private bool Yeet_Bombs
{
get => PluginConfig.Instance.yeet_bombs;
set
{
PluginConfig.Instance.yeet_bombs = value;
}
}
[UIAction("set_yeet_bombs")]
private void Set_Yeet_Bombs(bool value)
{
Yeet_Bombs = value;
Refresh_Modifier_UI();
}
[UIValue("yeet_walls")]
private bool Yeet_Walls
{
get => PluginConfig.Instance.yeet_walls;
set
{
PluginConfig.Instance.yeet_walls = value;
}
}
[UIAction("set_yeet_walls")]
private void Set_Yeet_Walls(bool value)
{
Yeet_Walls = value;
Refresh_Modifier_UI();
}
[UIValue("yeet_duck_walls")]
private bool Yeet_Duck_Walls
{
get => PluginConfig.Instance.yeet_duck_walls;
set
{
PluginConfig.Instance.yeet_duck_walls = value;
}
}
[UIAction("set_yeet_duck_walls")]
private void Set_Yeet_Duck_Walls(bool value)
{
Yeet_Duck_Walls = value;
Refresh_Modifier_UI();
}
[UIValue("play_without_mp_movement")]
private bool Play_Without_MP_Movement
{
get => PluginConfig.Instance.play_without_mp_movement;
set
{
PluginConfig.Instance.play_without_mp_movement = value;
}
}
[UIAction("set_play_without_mp_movement")]
private void Set_Play_Without_MP_Movement(bool value)
{
Play_Without_MP_Movement = value;
}
[UIValue("play_without_modifiers")]
private bool Play_Without_Modifiers
{
get => PluginConfig.Instance.play_without_modifiers;
set
{
PluginConfig.Instance.play_without_modifiers = value;
}
}
[UIAction("set_play_without_modifiers")]
private void Set_Play_Without_Modifiers(bool value)
{
Play_Without_Modifiers = value;
Refresh_Modifier_UI();
}
[UIValue("play_without_fail")]
private bool Play_Without_Fail
{
get => PluginConfig.Instance.play_without_fail;
set
{
PluginConfig.Instance.play_without_fail = value;
}
}
[UIAction("set_play_without_fail")]
private void Set_Play_Without_Fail(bool value)
{
Play_Without_Fail = value;
}
[UIValue("play_without_score")]
private bool Play_Without_Score
{
get => PluginConfig.Instance.play_without_score;
set
{
PluginConfig.Instance.play_without_score = value;
}
}
[UIAction("set_play_without_score")]
private void Set_Play_Without_Score(bool value)
{
Play_Without_Score = value;
}
private void Refresh_Modifier_UI()
{
gameplayModifiersPanelController = Resources.FindObjectsOfTypeAll<GameplayModifiersPanelController>().FirstOrDefault();
if (gameplayModifiersPanelController != null)
{
MethodInfo refresh = AccessTools.Method("GameplayModifiersPanelController:RefreshTotalMultiplierAndRankUI");
refresh.Invoke(gameplayModifiersPanelController, null);
}
}
// v5.2.0 Addition
[UIValue("open_donate_text")]
private string Open_Donate_Text => Donate.donate_clickable_text;
[UIValue("open_donate_hint")]
private string Open_Donate_Hint => Donate.donate_clickable_hint;
[UIParams]
private BSMLParserParams parserParams;
[UIAction("open_donate_modal")]
private void Open_Donate_Modal()
{
parserParams.EmitEvent("hide_donate_modal");
Donate.Refresh_Text();
parserParams.EmitEvent("show_donate_modal");
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Modal_Text_Dynamic)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Modal_Hint_Dynamic)));
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Update_Dynamic)));
}
private void Open_Donate_Patreon()
{
Donate.Patreon();
}
private void Open_Donate_Kofi()
{
Donate.Kofi();
}
[UIValue("donate_modal_text_static_1")]
private string Donate_Modal_Text_Static_1 => Donate.donate_modal_text_static_1;
[UIValue("donate_modal_text_static_2")]
private string Donate_Modal_Text_Static_2 => Donate.donate_modal_text_static_2;
[UIValue("donate_modal_text_dynamic")]
private string Donate_Modal_Text_Dynamic => Donate.donate_modal_text_dynamic;
[UIValue("donate_modal_hint_dynamic")]
private string Donate_Modal_Hint_Dynamic => Donate.donate_modal_hint_dynamic;
[UIValue("donate_update_dynamic")]
private string Donate_Update_Dynamic => Donate.donate_update_dynamic;
/*[UIAction("#post-parse")]
private void PostParse()
{
Plugin.Log.Debug("PostParse");
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Donate_Update_Dynamic)));
}*/
}
internal enum Mode_Enum
{
On = 0,
NoBlocks = 1,
Disappear = 2
}
}