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Cheats.h
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Cheats.h
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/*
* Project 64 - A Nintendo 64 emulator.
*
* (c) Copyright 2001 zilmar (zilmar@emulation64.com) and
* Jabo (jabo@emulation64.com).
*
* pj64 homepage: www.pj64.net
*
* Permission to use, copy, modify and distribute Project64 in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Project64 is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Project64 or software derived from Project64.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so if they want them.
*
*/
#define MaxGSEntries 100
typedef struct {
DWORD Command;
WORD Value;
} GAMESHARK_CODE;
typedef struct {
GAMESHARK_CODE Code[MaxGSEntries];
} CHEAT_CODES;
char * GetCheatIniFileName ( void );
void ChangeRomCheats ( HWND hParent );
void CloseCheatWindow ( void );
void DisableAllCheats ( void );
void ApplyCheats ( void );
void LoadCheats ( void );
void ManageCheats ( HWND hParent );
void ApplyGSButton (void);
LRESULT CALLBACK Cheat_Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// *** Add in Build 53
extern HWND hManageWindow;