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Motivation:
Currently gltfpack flattens and merges all obj meshes with the same material, so mesh hierarchy and name got lost even if -kn is passed.
Proposal:
With -kn argument, keep hierarchy and name from obj meshes, and do not merge it.
With -km argument, keep name from obj materials, and do not merge named obj materials.
Alternative: obj2gltf keeps hierarchy and name by default.
The text was updated successfully, but these errors were encountered:
Motivation:
Currently gltfpack flattens and merges all obj meshes with the same material, so mesh hierarchy and name got lost even if
-kn
is passed.Proposal:
With
-kn
argument, keep hierarchy and name from obj meshes, and do not merge it.With
-km
argument, keep name from obj materials, and do not merge named obj materials.Alternative:
obj2gltf keeps hierarchy and name by default.
The text was updated successfully, but these errors were encountered: