-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCPlayer.cpp
180 lines (154 loc) · 3.47 KB
/
CPlayer.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
#include "CPlayer.h"
#include "CObjectManager.h"
#include "ComponentEnums.h"
#include "Gloabals.h"
CPlayer::CPlayer(void)
{
}
CPlayer::~CPlayer(void)
{
}
void CPlayer::RegisterComponentType()
{
CObjectManager::getInstance()->RegisterComponentType(CID_PLAYER, CreateMe, DestroyMe);
}
IComponent* CPlayer::CreateMe()
{
return new CPlayer;
}
bool CPlayer::DestroyMe(IComponent *p)
{
delete p;
return true;
}
bool CPlayer::Init(CObjectId oid, CParameterNode ¶mNode)
{
this->SetObjectId(oid);
return true;
}
void CPlayer::Deinit()
{
}
EComponentTypeId CPlayer::GetComponentTypeId()
{
return CID_PLAYER;
}
void CPlayer::HandleMessage(CObjectId oid, MessageTypeId msg)
{
switch( msg ){
case M_MOVE_RIGHT:
{
break;
}
case M_MOVE_LEFT:
{
break;
}
case M_MOVE_ALIEN:
{
break;
}
case M_MOVE_UP:
{
break;
}
case M_MOVE_DOWN:
{
break;
}
case M_FIRE_ROCKET:
{
break;
}
case M_FIRE_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_PLAYER:
{
break;
}
case M_CHECK_COLLISION_WITH_ALIEN:
{
break;
}
case M_CHECK_COLLISION_WITH_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_ROCKET:
{
break;
}
case M_RENDER:
{
break;
}
case M_TAKE_DAMAGE:
{
break;
}
case M_DEALTH:
{
if( oid == this->GetObjectId() )
{
//CObjectManager::getInstance()->AddToRemoveList(this->GetObjectId());
Globals::GetSpaceInvaderEngine().EndGame();
}
break;
}
case M_ALIEN_DEALTH:
{
break;
}
case M_UPDATE:
{
//respond to the user input,if there is no user input,then stay
IDiceInvaders::KeyStatus keys;
Globals::GetSpaceInvaderEngine().GetSystem()->getKeyStatus(keys);
if( keys.right )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_MOVE_RIGHT);
}
else if( keys.left )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_MOVE_LEFT);
}
else if( keys.fire )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_FIRE_ROCKET);
}
else
;
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_RENDER);
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_CHECK_COLLISION_WITH_ALIEN);
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_CHECK_COLLISION_WITH_BOMB);
break;
}
default:
break;
}
}
void CPlayer::Update(IDiceInvaders *system)
{
//respond to the user input,if there is no user input,then stay
IDiceInvaders::KeyStatus keys;
Globals::GetSpaceInvaderEngine().GetSystem()->getKeyStatus(keys);
if( keys.right )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_MOVE_RIGHT);
}
else if( keys.left )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_MOVE_LEFT);
}
else if( keys.fire )
{
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_FIRE_ROCKET);
}
else
;
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_RENDER);
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_CHECK_COLLISION_WITH_ALIEN);
CObjectManager::getInstance()->PostMessage(this->GetObjectId(),M_CHECK_COLLISION_WITH_BOMB);
}