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CRender.cpp
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#include "CRender.h"
#include "CObjectManager.h"
#include "ComponentEnums.h"
#include "CEntity.h"
#include "Gloabals.h"
CRender::CRender(void):mIsTextVisible(false),mIsScoreVisible(false)
{
this->mRender = NULL;
}
CRender::~CRender(void)
{
}
void CRender::RegisterComponentType()
{
CObjectManager::getInstance()->RegisterComponentType(CID_RENDER, CreateMe, DestroyMe);
}
IComponent* CRender::CreateMe()
{
return new CRender;
}
bool CRender::DestroyMe(IComponent *p)
{
delete p;
return true;
}
bool CRender::Init(CObjectId oid, CParameterNode ¶mNode)
{
this->SetObjectId(oid);
return true;
}
void CRender::Deinit()
{
this->mRender->destroy();
}
EComponentTypeId CRender::GetComponentTypeId()
{
return CID_RENDER;
}
void CRender::HandleMessage(CObjectId oid, MessageTypeId msg)
{
if( oid != this->GetObjectId() )
return;
switch( msg ){
case M_MOVE_RIGHT:
{
break;
}
case M_MOVE_LEFT:
{
break;
}
case M_MOVE_ALIEN:
{
break;
}
case M_MOVE_UP:
{
break;
}
case M_MOVE_DOWN:
{
break;
}
case M_FIRE_ROCKET:
{
break;
}
case M_FIRE_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_PLAYER:
{
break;
}
case M_CHECK_COLLISION_WITH_ALIEN:
{
break;
}
case M_CHECK_COLLISION_WITH_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_ROCKET:
{
break;
}
case M_RENDER:
{
if( CObjectManager::getInstance()->GetEntity(this->GetObjectId()) != NULL )
{
int x = CObjectManager::getInstance()->GetEntity(this->GetObjectId())->GetPositionX();
int y = CObjectManager::getInstance()->GetEntity(this->GetObjectId())->GetPositionY();
//this->mRender->draw(320,240);
this->display(x,y);
}
break;
}
case M_TAKE_DAMAGE:
{
break;
}
case M_DEALTH:
{
break;
}
case M_ALIEN_DEALTH:
{
break;
}
case M_UPDATE:
{
break;
}
default:
break;
}
}
void CRender::Update(IDiceInvaders* system)
{
}
void CRender::display(int x, int y)
{
if( this->mRender )
this->mRender->draw(x,y);
}
void CRender::GetRenderFile(const char* file)
{
this->mRender = Globals::GetSpaceInvaderEngine().GetSystem()->createSprite(file);
}