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CScore.cpp
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#include "CScore.h"
#include "CObjectManager.h"
#include "ComponentEnums.h"
#include "Gloabals.h"
#include <sstream>
#include <string>
using namespace std;
CScore::CScore(void)
{
this->mScore = 0;
}
CScore::~CScore(void)
{
}
void CScore::RegisterComponentType()
{
CObjectManager::getInstance()->RegisterComponentType(CID_SCORE, CreateMe, DestroyMe);
}
IComponent* CScore::CreateMe()
{
return new CScore;
}
bool CScore::DestroyMe(IComponent *p)
{
delete p;
return true;
}
bool CScore::Init(CObjectId oid, CParameterNode ¶mNode)
{
this->SetObjectId(oid);
return true;
}
void CScore::Deinit()
{
}
EComponentTypeId CScore::GetComponentTypeId()
{
return CID_SCORE;
}
void CScore::HandleMessage(CObjectId oid, MessageTypeId msg)
{
switch( msg ){
case M_MOVE_RIGHT:
{
break;
}
case M_MOVE_LEFT:
{
break;
}
case M_MOVE_ALIEN:
{
break;
}
case M_MOVE_UP:
{
break;
}
case M_MOVE_DOWN:
{
break;
}
case M_FIRE_ROCKET:
{
break;
}
case M_FIRE_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_PLAYER:
{
break;
}
case M_CHECK_COLLISION_WITH_ALIEN:
{
break;
}
case M_CHECK_COLLISION_WITH_BOMB:
{
break;
}
case M_CHECK_COLLISION_WITH_ROCKET:
{
break;
}
case M_RENDER:
{
break;
}
case M_TAKE_DAMAGE:
{
break;
}
case M_DEALTH:
{
break;
}
case M_ALIEN_DEALTH:
{
if( this->GetObjectId() != oid )
this->mScore++;
break;
}
case M_UPDATE:
{
break;
}
default:
break;
}
}
void CScore::Update(IDiceInvaders* system)
{
stringstream ss;
ss << this->mScore;
string text = "Score: " + ss.str();
Globals::GetSpaceInvaderEngine().GetSystem()->drawText(0,WINHEIGHT - 32,text.c_str());
}
int CScore::GetScore() const
{
return this->mScore;
}