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sum.cpp
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sum.cpp
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#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <string>
extern "C" int sum(int a, int b) { return a + b; }
extern "C" double doubleSum(double a, double b) { return a + b; }
extern "C" double floatSum(float a, float b) { return a + b; }
extern "C" int64_t testbigint(int64_t a) {
return a;
}
extern "C" const char *concatenateStrings(const char *str1, const char *str2) {
std::string result = std::string(str1) + std::string(str2);
char *cstr = new char[result.length() + 1];
strcpy(cstr, result.c_str());
return cstr;
}
extern "C" void* returnNullPointer() {
return NULL;
}
extern "C" const wchar_t *concatenateWideStrings(const wchar_t *str1,
const wchar_t *str2) {
std::wstring result = std::wstring(str1) + std::wstring(str2);
wchar_t *wcstr = new wchar_t[result.length() + 1];
wcscpy(wcstr, result.c_str());
return wcstr;
}
extern "C" char *getStringFromPtr(void *ptr) { return (char *)ptr; };
extern "C" int getValueFromDoublePointer(int **ptr) { return *ptr[0]; };
extern "C" void noRet() { printf("%s", "hello world\n"); }
extern "C" int *createArrayi32(const int *arr, int size) {
int *vec = (int *)malloc((size) * sizeof(int));
for (int i = 0; i < size; i++) {
vec[i] = arr[i];
}
return vec;
}
extern "C" double *createArrayDouble(const double *arr, int size) {
double *vec = (double *)malloc((size) * sizeof(double));
for (int i = 0; i < size; i++) {
vec[i] = arr[i];
}
return vec;
}
extern "C" double *createArrayFloat(const float *arr, int size) {
double *vec = (double *)malloc((size) * sizeof(double));
for (int i = 0; i < size; i++) {
vec[i] = arr[i];
}
return vec;
}
extern "C" char **createArrayString(char **arr, int size) {
char **vec = (char **)malloc(size * sizeof(char *));
if (vec == NULL) {
return NULL;
}
for (int i = 0; i < size; i++) {
vec[i] = strdup(arr[i]);
}
return vec;
}
extern "C" bool return_opposite(bool input) { return !input; }
typedef struct stackStruct {
int age;
} stackStruct;
typedef struct Person {
int age;
double *doubleArray;
Person *parent;
double doubleProps;
const char *name;
char **stringArray;
int *i32Array;
uint8_t staticBytes[16];
bool boolTrue;
bool boolFalse;
int64_t longVal;
struct stackStruct stackStruct;
char byte;
char *byteArray;
} Person;
extern "C" Person *getStruct(Person *person) { return person; }
extern "C" Person *createPerson() {
Person *person = (Person *)malloc(sizeof(Person));
// Allocate and initialize doubleArray
double initDoubleArray[] = {1.1, 2.2, 3.3};
person->doubleArray = (double *)malloc(sizeof(initDoubleArray));
memcpy(person->doubleArray, initDoubleArray, sizeof(initDoubleArray));
// Initialize age and doubleProps
person->age = 23;
person->doubleProps = 1.1;
person->byte = 'A';
uint8_t bytes[16];
memset(bytes, 99, sizeof(bytes));
memcpy(person->staticBytes, bytes, sizeof(bytes));
// Allocate and initialize name
person->name = strdup("tom");
char *stringArray[] = {strdup("tom")};
person->stringArray = (char **)malloc(sizeof(stringArray));
memcpy(person->stringArray, stringArray, sizeof(stringArray));
person->stackStruct.age = 16;
// Allocate and initialize byteArray
char initByteArray[] = {101, 102};
person->byteArray = (char *)malloc(sizeof(initByteArray));
memcpy(person->byteArray, initByteArray, sizeof(initByteArray));
int initI32Array[] = {1, 2, 3, 4};
person->i32Array = (int *)malloc(sizeof(initI32Array));
memcpy(person->i32Array, initI32Array, sizeof(initI32Array));
person->boolTrue = true;
person->boolFalse = false;
person->longVal = 4294967296;
// Allocate and initialize parent
person->parent = (Person *)malloc(sizeof(Person));
person->parent->stackStruct.age = 22;
double parentDoubleArray[] = {1.1, 2.2, 3.3};
person->parent->doubleArray = (double *)malloc(sizeof(parentDoubleArray));
memcpy(person->parent->doubleArray, parentDoubleArray,
sizeof(parentDoubleArray));
person->parent->age = 43;
person->parent->doubleProps = 3.3;
person->parent->name = strdup("tom father");
uint8_t pbytes[16];
memset(pbytes, 88, sizeof(bytes));
memcpy(person->parent->staticBytes, pbytes, sizeof(pbytes));
char *pstringArray[] = {strdup("tom"), strdup("father")};
person->parent->stringArray = (char **)malloc(sizeof(pstringArray));
memcpy(person->parent->stringArray, pstringArray, sizeof(pstringArray));
int parentI32Array[] = {5, 6, 7};
person->parent->i32Array = (int *)malloc(sizeof(parentI32Array));
memcpy(person->parent->i32Array, parentI32Array, sizeof(parentI32Array));
person->parent->boolTrue = true;
person->parent->boolFalse = false;
person->parent->longVal = 5294967296;
person->parent->byte = 'B';
char parentByteArray[] = {103, 104};
person->parent->byteArray = (char *)malloc(sizeof(parentByteArray));
memcpy(person->parent->byteArray, parentByteArray, sizeof(parentByteArray));
return person;
}
typedef const int (*FunctionPointer)(int a, bool b, char *c, double d, char **e,
int *f, Person *g);
extern "C" void callFunction(FunctionPointer func) {
int a = 100;
bool b = false;
double d = 100.11;
char *c = (char *)malloc(14 * sizeof(char));
strcpy(c, "Hello, World!");
char **stringArray = (char **)malloc(sizeof(char *) * 2);
stringArray[0] = strdup("Hello");
stringArray[1] = strdup("world");
int *i32Array = (int *)malloc(sizeof(int) * 3);
i32Array[0] = 101;
i32Array[1] = 202;
i32Array[2] = 303;
Person *p = createPerson();
// To get the return value, use ffi-rs.runInNewThread or spawn a new thread like
// std::thread t(threadFunction, func); t.detach();
int res = func(a, b, c, d, stringArray, i32Array, p);
printf("function ret %d\n", res);
}
// 定义 C++ 类
class MyClass {
public:
std::string name;
int age;
MyClass(std::string n, int a) : name(n), age(a) {}
void print() {
std::cout << "Name: " << name << ", Age: " << age << std::endl;
}
};
MyClass *createMyClass(std::string name, int age) {
return new MyClass(name, age);
}
extern "C" MyClass *createMyClassFromC(const char *name, int age) {
return createMyClass(std::string(name), age);
}
extern "C" void printMyClass(MyClass *instance) { instance->print(); }
// typedef void (*CallbackType)(const char *);
// extern "C" void call_callback_async() {
// dispatch_async(dispatch_get_main_queue(), ^{
// printf("dispatch_async\n");
// // callback("Hello from dispatched block");
// });
// // dispatch_main();
// }
// int call_callback_async(CallbackType callback) {
// std::async(std::launch::async, [=]() { callback("Hello from async task");
// }); return 0;
// }