-
Notifications
You must be signed in to change notification settings - Fork 22
/
Copy pathtrain.py
427 lines (346 loc) · 19.5 KB
/
train.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
# Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
import os
import time
import numpy as np
import torch
import nvdiffrast.torch as dr
# Import data readers / generators
from dataset.dataset_face import DatasetTalkingHead, prepare_batch
# Import topology / geometry trainers
from dyntet.model import DMTetGeometry
from dyntet.mlptexture import initial_guess_material
from render import material
from render import util
from render import light
import tqdm
import trimesh
from tools import common_utils
from params import get_FLAGS
# Enable to debug back-prop anomalies
# torch.autograd.set_detect_anomaly(True)
###############################################################################
# Validation & testing
###############################################################################
def validate_itr(glctx, target, geometry, opt_material, lgt, FLAGS):
result_dict = {}
with torch.no_grad():
lgt.build_mips()
if FLAGS.camera_space_light:
lgt.xfm(target['mv'])
buffers = geometry.predict(glctx, target, lgt, opt_material)
result_dict['ref'] = torch.clamp(target['img'][..., 0:3][0], 0.0, 1.0)
result_dict['opt'] = torch.clamp(buffers['shaded'][..., 0:3][0], 0.0, 1.0)
result_dict['scale'] = torch.clamp(buffers['scale'][..., 0:3][0] * 5, 0.0, 1.0)
result_image = torch.cat([result_dict['ref'], result_dict['opt'], result_dict['scale']], axis=1)
if FLAGS.display is not None:
for layer in FLAGS.display:
if 'latlong' in layer and layer['latlong']:
if isinstance(lgt, light.EnvironmentLight):
result_dict['light_image'] = util.cubemap_to_latlong(lgt.base, FLAGS.display_res)
result_image = torch.cat([result_image, result_dict['light_image']], axis=1)
elif 'relight' in layer:
if not isinstance(layer['relight'], light.EnvironmentLight):
layer['relight'] = light.load_env(layer['relight'])
img = geometry.predict(glctx, target, layer['relight'], opt_material)
result_dict['relight'] = img[..., 0:3][0]
result_image = torch.cat([result_image, result_dict['relight']], axis=1)
elif 'bsdf' in layer:
buffers = geometry.predict(glctx, target, lgt, opt_material, bsdf=layer['bsdf'])
if layer['bsdf'] == 'kd':
result_dict[layer['bsdf']] = buffers['shaded'][0, ..., 0:3]
elif layer['bsdf'] == 'normal':
result_dict[layer['bsdf']] = (buffers['shaded'][0, ..., 0:3] + 1) * 0.5
else:
result_dict[layer['bsdf']] = buffers['shaded'][0, ..., 0:3]
result_image = torch.cat([result_image, result_dict[layer['bsdf']]], axis=1)
return result_image, result_dict
def validate(glctx, geometry, opt_material, lgt, dataset_validate, out_dir, FLAGS):
# ==============================================================================================
# Validation loop
# ==============================================================================================
mse_values = []
psnr_values = []
dataloader_validate = torch.utils.data.DataLoader(dataset_validate, batch_size=1,
collate_fn=dataset_validate.collate)
os.makedirs(out_dir, exist_ok=True)
with open(os.path.join(out_dir, 'metrics.txt'), 'w') as fout:
fout.write('ID, MSE, PSNR\n')
print("Running validation")
for it, target in enumerate(dataloader_validate):
# Mix validation background
target = prepare_batch(target, FLAGS.background)
result_image, result_dict = validate_itr(glctx, target, geometry, opt_material, lgt, FLAGS)
# Compute metrics
opt = torch.clamp(result_dict['opt'], 0.0, 1.0)
ref = torch.clamp(result_dict['ref'], 0.0, 1.0)
mse = torch.nn.functional.mse_loss(opt, ref, size_average=None, reduce=None, reduction='mean').item()
mse_values.append(float(mse))
psnr = util.mse_to_psnr(mse)
psnr_values.append(float(psnr))
line = "%d, %1.8f, %1.8f\n" % (it, mse, psnr)
fout.write(str(line))
for k in result_dict.keys():
np_img = result_dict[k].detach().cpu().numpy()
util.save_image(out_dir + '/' + ('val_%06d_%s.png' % (it, k)), np_img)
avg_mse = np.mean(np.array(mse_values))
avg_psnr = np.mean(np.array(psnr_values))
line = "AVERAGES: %1.4f, %2.3f\n" % (avg_mse, avg_psnr)
fout.write(str(line))
print("MSE, PSNR")
print("%1.8f, %2.3f" % (avg_mse, avg_psnr))
return avg_psnr
###############################################################################
# Main shape fitter function / optimization loop
###############################################################################
class Trainer(torch.nn.Module):
def __init__(self, glctx, geometry, lgt, mat, optimize_geometry, optimize_light, FLAGS):
super(Trainer, self).__init__()
self.glctx = glctx
self.geometry = geometry
self.light = lgt
self.material = mat
self.optimize_geometry = optimize_geometry
self.optimize_light = optimize_light
self.FLAGS = FLAGS
if not self.optimize_light:
with torch.no_grad():
self.light.build_mips()
self.params = list(self.material.parameters())
self.params += list(self.light.parameters()) if optimize_light else []
self.geo_params = list(self.geometry.parameters()) if optimize_geometry else []
def forward(self, target, it):
if self.optimize_light:
self.light.build_mips()
if self.FLAGS.camera_space_light:
self.light.xfm(target['mv'])
return self.geometry.tick(glctx, target, self.light, self.material, it)
def optimize_mesh(
glctx,
geometry,
opt_material,
lgt,
dataset_train,
dataset_validate,
FLAGS,
warmup_iter=0,
log_interval=10,
optimize_light=True,
optimize_geometry=True
):
# ==============================================================================================
# Setup torch optimizer
# ==============================================================================================
learning_rate = FLAGS.learning_rate
learning_rate_pos = learning_rate[0] if isinstance(learning_rate, list) or isinstance(learning_rate,
tuple) else learning_rate
learning_rate_mat = learning_rate[1] if isinstance(learning_rate, list) or isinstance(learning_rate,
tuple) else learning_rate
def lr_schedule(iter, fraction):
if iter < warmup_iter:
return iter / warmup_iter
return max(1e-2,
10 ** (-(iter - warmup_iter) * 0.0002)) # Exponential falloff from [1.0, 0.1] over 5k epochs.
# ==============================================================================================
# Image loss
# ==============================================================================================
trainer_noddp = Trainer(glctx, geometry, lgt, opt_material, optimize_geometry, optimize_light, FLAGS)
if FLAGS.multi_gpu:
# Multi GPU training mode
import apex
from apex.parallel import DistributedDataParallel as DDP
trainer = DDP(trainer_noddp)
trainer.train()
if optimize_geometry:
optimizer_mesh = apex.optimizers.FusedAdam(trainer_noddp.geo_params, lr=learning_rate_pos)
scheduler_mesh = torch.optim.lr_scheduler.LambdaLR(optimizer_mesh, lr_lambda=lambda x: lr_schedule(x, 0.9))
optimizer = apex.optimizers.FusedAdam(trainer_noddp.params, lr=learning_rate_mat)
scheduler = torch.optim.lr_scheduler.LambdaLR(optimizer, lr_lambda=lambda x: lr_schedule(x, 0.9))
else:
# Single GPU training mode
trainer = trainer_noddp
if optimize_geometry:
optimizer_mesh = torch.optim.Adam(trainer_noddp.geo_params, lr=learning_rate_pos)
scheduler_mesh = torch.optim.lr_scheduler.LambdaLR(optimizer_mesh, lr_lambda=lambda x: lr_schedule(x, 0.9))
optimizer = torch.optim.Adam(trainer_noddp.params, lr=learning_rate_mat)
scheduler = torch.optim.lr_scheduler.LambdaLR(optimizer, lr_lambda=lambda x: lr_schedule(x, 0.9))
# ==============================================================================================
# Training loop
# ==============================================================================================
img_cnt = 0
from collections import defaultdict
losses_recorder = defaultdict(list)
dataloader_train = torch.utils.data.DataLoader(dataset_train, batch_size=FLAGS.batch,
collate_fn=dataset_train.collate, shuffle=True, num_workers = 8)
dataloader_validate = torch.utils.data.DataLoader(dataset_validate, batch_size=1, collate_fn=dataset_train.collate)
def cycle(iterable):
iterator = iter(iterable)
while True:
try:
yield next(iterator)
except StopIteration:
iterator = iter(iterable)
v_it = cycle(dataloader_validate)
for it, target in tqdm.tqdm(enumerate(dataloader_train)):
target = prepare_batch(target, FLAGS.background)
# ==============================================================================================
# Display / save outputs. Do it before training so we get initial meshes
# ==============================================================================================
# Show/save image before training step (want to get correct rendering of input)
if FLAGS.local_rank == 0:
display_image = FLAGS.display_interval and (it % FLAGS.display_interval == 0)
save_image = FLAGS.save_interval and (it % FLAGS.save_interval == 0)
if display_image or save_image:
result_image, result_dict = validate_itr(glctx, prepare_batch(next(v_it), FLAGS.background), geometry,
opt_material, lgt, FLAGS)
np_result_image = result_image.detach().cpu().numpy()
if display_image:
util.display_image(np_result_image, title='%d / %d' % (it, FLAGS.iter))
if save_image:
util.save_image(FLAGS.out_dir + '/' + ('img_%06d.png' % (img_cnt)), np_result_image)
img_cnt = img_cnt + 1
iter_start_time = time.time()
# ==============================================================================================
# Zero gradients
# ==============================================================================================
optimizer.zero_grad()
if optimize_geometry:
optimizer_mesh.zero_grad()
# ==============================================================================================
# Training
# ==============================================================================================
losses = trainer(target, it)
# ==============================================================================================
# Final loss
# ==============================================================================================
total_loss = 1 * losses['img_loss'] \
+ 10 * losses['silhouette_loss'] \
+ 0.1 * losses['region_loss'] \
+ 0.1 * losses['lpips_loss'] \
+ (100 if it < 5000 else 0) * losses['geo_loss'] \
+ (100 if it < 5000 else 0) * losses['deform3dmm_loss'] \
+ 100 * losses['scale_reg'] \
+ losses['depth_3dmm'] \
+ losses['reg_loss']
# ==============================================================================================
# Backpropagate
# ==============================================================================================
total_loss.backward()
if hasattr(lgt, 'base') and lgt.base.grad is not None and optimize_light:
lgt.base.grad *= 64
if 'kd_ks_normal' in opt_material:
try:
opt_material['kd_ks_normal'].encoder.params.grad /= 8.0
except:
pass
optimizer.step()
scheduler.step()
if optimize_geometry:
optimizer_mesh.step()
scheduler_mesh.step()
# ==============================================================================================
# Clamp trainables to reasonable range
# ==============================================================================================
with torch.no_grad():
if 'kd' in opt_material:
opt_material['kd'].clamp_()
if 'ks' in opt_material:
opt_material['ks'].clamp_()
if 'normal' in opt_material:
opt_material['normal'].clamp_()
opt_material['normal'].normalize_()
if lgt is not None:
lgt.clamp_(min=0.0)
torch.cuda.current_stream().synchronize()
losses.update(dict(iter_dur=time.time() - iter_start_time))
for key, value in losses.items():
losses_recorder[key].append(float(value))
# ==============================================================================================
# Logging
# ==============================================================================================
if ((it + 1) % log_interval == 0 or it == 0) == 0 and FLAGS.local_rank == 0:
avg_recorder = defaultdict(int)
for key, value in losses.items():
avg_recorder[key] = np.mean(np.asarray(losses_recorder[key][-log_interval:]))
avg_recorder['lr'] = float(optimizer.param_groups[0]['lr'])
avg_recorder['rem'] = (FLAGS.iter - it) * avg_recorder['iter_dur']
out_str = "iter=%5d" % (it)
for key, value in avg_recorder.items():
out_str += f', {key}=%6f' % (value)
out_str += f', vertices {geometry.opt_mesh.v_pos.shape[1]}, faces {len(geometry.opt_mesh.t_pos_idx)}'
print(out_str)
if ((it + 1) % 5000 == 0 or it == 0) and FLAGS.local_rank == 0:
state_dict = {'geometry': geometry.state_dict(),
'material': opt_material.state_dict(),
'light': lgt.state_dict() if trainer.optimize_light else [],
'it': it}
torch.save(state_dict, os.path.join(FLAGS.out_dir, f'params_{it}.pth'))
if it % (10 * log_interval) == 0 and FLAGS.local_rank == 0:
common_utils.save_dict_to_json(losses_recorder, os.path.join(FLAGS.out_dir, 'logs', 'loss.json'))
state_dict = {'geometry': geometry.state_dict(),
'material': opt_material.state_dict(),
'light': lgt.state_dict() if trainer.optimize_light else [],
'it': it}
torch.save(state_dict, os.path.join(FLAGS.out_dir, 'params.pth'))
opt_mesh = geometry.get_dynamic_mesh(None, torch.zeros(1, target['exp'].shape[1], 27).cuda())
mesh = trimesh.Trimesh(vertices=opt_mesh.v_pos[0].detach().cpu().numpy(),
faces=opt_mesh.t_pos_idx.detach().cpu().numpy())
os.makedirs(os.path.join(FLAGS.out_dir, 'mesh_train'), exist_ok=True)
trimesh.exchange.export.export_mesh(mesh, os.path.join(FLAGS.out_dir, 'mesh_train', f'mesh_close_{it}.obj'))
return geometry, opt_material
# ----------------------------------------------------------------------------
# Main function.
# ----------------------------------------------------------------------------
if __name__ == "__main__":
FLAGS = get_FLAGS()
os.makedirs(FLAGS.out_dir, exist_ok=True)
file_list = [FLAGS.config, 'train.py', 'dyntet/model.py', 'dyntet/mlptexture.py']
target_folder = os.path.join(FLAGS.out_dir, 'key_files')
common_utils.save_files_to_folder(file_list, target_folder)
glctx = dr.RasterizeCudaContext()
# ==============================================================================================
# Create data pipeline
# ==============================================================================================
assert os.path.isfile(os.path.join(FLAGS.ref_mesh, 'mv_transforms_train.json'))
dataset_train = DatasetTalkingHead(os.path.join(FLAGS.ref_mesh, 'mv_transforms_train.json'), FLAGS,
examples=(FLAGS.iter + 1) * FLAGS.batch)
dataset_validate = DatasetTalkingHead(os.path.join(FLAGS.ref_mesh, 'mv_transforms_val.json'), FLAGS)
# ==============================================================================================
# Create env light with trainable parameters
# ==============================================================================================
if FLAGS.learn_light:
lgt = light.create_trainable_env_rnd(512, scale=0.0, bias=0.5)
else:
lgt = light.load_env(FLAGS.envmap, scale=FLAGS.env_scale)
# ==============================================================================================
# Create DynTet
# ==============================================================================================
# Setup geometry for optimization
geometry = DMTetGeometry(FLAGS.dmtet_grid, FLAGS.mesh_scale, FLAGS)
geometry.initialize_shape(shape_init = 'face')
# Setup textures, make initial guess from reference if possible
mat = initial_guess_material(geometry, True, FLAGS)
mat['bsdf'] = 'diffuse'
if FLAGS.resume:
params_pth = os.path.join(FLAGS.out_dir, 'params.pth')
print(f'load params from {params_pth}')
state_dict = torch.load(params_pth)
geometry.load_state_dict(state_dict['geometry'])
mat.load_state_dict(state_dict['material'])
lgt.load_state_dict(state_dict['light'])
# ==============================================================================================
# Train
# ==============================================================================================
geometry, mat = optimize_mesh(glctx, geometry, mat, lgt, dataset_train, dataset_validate,
FLAGS, optimize_light=FLAGS.learn_light)
# ==============================================================================================
# Validation
# ==============================================================================================
if FLAGS.local_rank == 0 and FLAGS.validate:
validate(glctx, geometry, mat, lgt, dataset_validate, os.path.join(FLAGS.out_dir, "test"), FLAGS)